Disabling anti-aliasing?
All  1-4  5-11

Previous
Next
 From:  Michael Gibson
7965.5 In reply to 7965.4 
Hi ndrakey, no that's not likely to be the case. MoI dynamically generates a path of triangles to draw each curve. The bottleneck for curve drawing is by far in the generation of those triangles, not in the filling of them. You most likely would not see any measurable difference if they were filled with a solid color rather than a texture, unless you have an extremely ancient video card.

The type of antialiasing that MoI's curve drawing uses is not the same as some other mechanisms that can cause a lot more pixels to be drawn, if that's why you thought it would be slower.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  3image
7965.6 
My own goal wasn't to improve performance by disabling anti-aliasing, but when speaking about: Michael, are there any ways we can improve the overall performance of MoI? Maybe be choosing other viewport lighting schemes or so?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
7965.7 In reply to 7965.6 
Hi 3image - different lighting schemes do not change performance since lighting is completely done through environment mapping and the different lighting schemes just generate different map content. I guess if you disable specular highlights it will eliminate one additional texture lookup but that's going to be such minimal impact that I don't think you would be able to measure any difference.

If you have a heavy model the main thing to do to boost performance is to adjust the display mesh settings to make a coarser display mesh. To do that, go to Options > View > "Meshing parameters" and set "Mesh angle" to 25 or 30 degrees and uncheck "Add detail to inflections". That will make for a somewhat rougher and jaggedy looking shaded surface display but will also greatly reduce the number of triangles being used for surface shading. That also reduces memory consumption by a lot as well. The default value of 10 degrees is more targeted at making the display look nice for not too complex models.

The main other thing to do than that is to try and hide objects that are not pertinent to your current work. You can also just hide edges and curves for a pretty big impact because usually curve/edge drawing takes the most time. Also the hidden line display controlled by View > "Display hidden lines" requires a complete second pass for curve drawing and so disabling that can impact performance too.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  3image
7965.8 
That's it, Michael! I never thought of increasing the meshing angle. That gave a lot of a boost! Funny, as I use MoI since version 1. But in my defense I have to say I never used MoI for such highly detailed and complex scenes I use it now. :-)

Anyways. I played a bit with the lighting schemes, too. In my case switching from metal shader to normal shader gave a noticeable speed boost, too. So, that's a also an option I want to consider.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
7965.9 In reply to 7965.8 
Hi 3image, what video card do you have?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  3image
7965.10 
Michael: I've got a simple GTX 660. Little bit outdated but still enough power for 3d modeling. I'm not a gamer.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael (ORION20036)
7965.11 
Try taking it into a paint program and adjust the midtones that you get with anti aliasing or duplicate the layer and use multiply blend mode.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-4  5-11