project moi3d v4
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 From:  crackajack (AKSUV)
7954.7 
Michael,

Looking forward to V4. What a great piece of software, I use it on a daily basis. It has transformed how I design and layout projects.

Keep up the good work,

Craig
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 From:  3image
7954.8 In reply to 7954.3 
Will it "only" a rewrite or do you plan to implement some new major features, too?
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 From:  Michael Gibson
7954.9 In reply to 7954.8 
Hi 3image,

re:
> Will it "only" a rewrite or do you plan to implement some new major
> features, too?

I'm working on completing the rewrite first and after that I do hope to work on some new features as well.

- Michael
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 From:  Michael (ORION20036)
7954.10 In reply to 7954.9 
All good work takes time and thought and your development of moi so far has been first class. All good things are worth waiting for!. So many products these days that hit the streets on a scheduled planned time frame only to find out that they are full of bugs and cause discontent among the people that use the products. The rewrite to a 64 bit version must be a major undertaking but my belief is that it will be well worth the time and effort.

You have one of the best 3d mindsets I have come across in recent years Michael and a real feel for what people actually want as tools they will use everyday instead of presumed idea's with lots of extra's that people will only use occasionally.
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 From:  Michael Gibson
7954.11 In reply to 7954.10 
Thanks very much Michael!

- Michael
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 From:  Crush
7954.12 
An x64 version is absolutely necessary for me, because I have to load some huge Step files from time to time that can hardly be splitted. I´m exited what will come in V4.
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 From:  Marbleman
7954.13 
I agree 100% with what Michael (ORION20036) has said.....

I use MoI in my work and can find no other program that comes even close to this......
www.jameselliott.co.uk
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 From:  Andy (ANDYT)
7954.14 In reply to 7954.3 
Hi Michael

Regarding V4 rewrite one thing that might be useful if its possible is a countdown bar for processing command calculations
I am pushing MOI sometimes with complex sculptural forms and I do not know if its going to takes seconds or hours to process a command - if it estimates hours I would abort immediately but minutes I might wait

Fantastic software by the way

Andy T
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 From:  Michael Gibson
7954.15 In reply to 7954.14 
Hi Andy, re: countdown bar - unfortunately it's very difficult to estimate the amount of calculation needed for many operations. Often times CAD calculations work by a kind of iterative refinement approach where an intersection or solution starts out rough and then is refined with additional passes until the result is within tolerance. With this kind of "iterate until within tolerance" operation it's very difficult to estimate before hand how many iterations will be required.

So unfortunately , it's not likely to be technically possible to give the kind of estimate you're looking for on every command. I do want to add a progress bar for file imports though.

- Michael
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 From:  Marc (TELLIER)
7954.16 In reply to 7954.15 
Hi Micheal,

Could you give us a heads up on how's the work going for V4?

Marc
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 From:  Michael Gibson
7954.17 In reply to 7954.16 
Hi Marc, I've been making good progress recently, more and more systems getting functional. A couple of the biggest areas left to do are the viewport display engine and then figuring out if I'm going to be able to switch to a different geometry kernel for v4.

But things are starting to get a bit easier to port over because more of the building blocks are in place.

- Michael
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 From:  Marc (TELLIER)
7954.18 In reply to 7954.17 
Hi Michael, there must not be a thousand options for geometry kernels, it was Solids++ in Moi right?
Would switching involve more coding ? I imagine the routines would differ ?

Marc
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 From:  Michael Gibson
7954.19 In reply to 7954.18 
Hi Marc,

> it was Solids++ in Moi right?

Yup, that's correct.


> Would switching involve more coding ? I imagine the routines would differ ?

Yes, everything is similar in general principle but the specifics are all different and so there's a lot of work involved.

- Michael
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 From:  BurrMan
7954.20 In reply to 7954.17 
"""""""Switch modeling kernels"""""""

Oooooooooooo. ACIS!!!!!

What an huge jump to go x64 AND modeling kernel...

But the fillets! :o
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 From:  Michael Gibson
7954.21 In reply to 7954.20 
Hi Burr, I'm not sure if it will happen for v4 or not yet, but I will be spending a chunk of time seeing how much work will be involved. It's not ACIS though - it's called KCM. It's possible that I might try doing it in stages, like doing filleting and shelling with it.

Don't get too overly excited quite yet though - I can't promise that it will happen for v4 yet.

- Michael
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 From:  BurrMan
7954.22 In reply to 7954.21 
Righto..... Onward!
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 From:  Dee3 (DMATHO)
7954.23 In reply to 7954.21 
Hi Michael, did you check out this GK, from the Ascon Group, https://en.wikipedia.org/wiki/C3D?

See here, too: https://en.wikipedia.org/wiki/Geometric_modeling_kernel

Best,

Diego
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 From:  Michael Gibson
7954.24 In reply to 7954.23 
Hi Diego, yes I've read some about that one too, and I have seen that wikipedia page before as well.

Thanks,
- Michael
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 From:  Rudl
7954.25 
So it seems, that the first beta v4 comes closer.
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 From:  BurrMan
7954.26 In reply to 7954.23 
C3D release date? 1995!!!
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