2 MoI Problems

 From: TylerDurden 9 May 2016  (1 of 13)
 Absolutely love MoI, however; I am experiencing a couple of problems on a current project... Problem 1: I have noticed that when editing certain spline objects (closed circles), the centre point for them disappears making it very difficult to align things to? Is this normal? Problem (question) 2: Is there any way of cloning a single object to multiple points in a scene? (example, cloning a single screw head to multiple, defined points on a surface). I know that I'm asking probably beyond the softwares capability, but if anyone can help or offer a possible solution I would be most grateful. Many thanks!

 From: BurrMan 9 May 2016  (2 of 13)
 7948.2 In reply to 7948.1 Problem 1 = Normal.... You can hit tab and type BoundingBoxCenter to get a point added for your picking Problem 2 = Use the "CopyToPoints" command found here at the MoI resources page. http://kyticka.webzdarma.cz/3d/moi/#CopyToPoints

 From: TylerDurden 9 May 2016  (3 of 13)
 7948.3 In reply to 7948.2 Wow! I wasn't expecting a solution to both, nor such a quick response! Thank you very much BurrMan, I really appreciate your kind help. I'll give your solutions a shot...

 From: BurrMan 9 May 2016  (4 of 13)
 7948.4 In reply to 7948.3 No worries Tyler, """"""""""""""""""""Problem 1: I have noticed that when editing certain spline objects (closed circles), the centre point for them disappears making it very difficult to align things to? Is this normal?"""""""""""""" When you make initial shapes like "circles and squares" etc, they are a special kind of analytical geometry, like an "arc" for instance, which has a "center snap".... When/if you deform or modify it, it can become a regular bspline, which doesn't have that special snap. So we use the "bounding box" of a deformed object... Hope that helps to understand.

 From: TylerDurden 10 May 2016  (5 of 13)
 7948.5 In reply to 7948.4 Yes, that makes perfect sense. It's very similar to 'live' objects in Photoshop or Illustrator losing their 'live' functionality when they are edited. Thanks again BurrMan, I do appreciate your help.

 From: Wlawton 10 May 2016  (6 of 13)
 7948.6 In reply to 7948.2 Sorry for butting in on the discussion. If I draw a circle, then select it and hit tab the only place it allows me type is in the box where you type in the x, y, z coordinates for a point. Is that where I am supposed to type "BoundingBoxCenter". If I do nothing happens.

 From: bemfarmer 10 May 2016  (7 of 13)
 7948.7 In reply to 7948.6 (My amateur response) After hitting Tab and typing BoundingBoxCenter in that box, hit Enter key on keyboard. Center point should then show up. - Brian EDITED: 10 May 2016 by BEMFARMER

 From: BurrMan 10 May 2016  (8 of 13)
 7948.8 In reply to 7948.6 """""""""""""and hit tab the only place it allows me type is in the box where you type in the x, y, z coordinates for a point"""""""""""""""" That box is also the "command entrance" for MoI. You can type any MoI command and it will execute from there.

 From: Michael Gibson 11 May 2016  (9 of 13)
 7948.9 In reply to 7948.6 Hi Wlawton, > Is that where I am supposed to type "BoundingBoxCenter". If I do nothing happens. Did you possibly not have the object selected before you ran that command? What is it that you're trying to do with the center point, do you want to move the object using that point as the base point? If so then there is an option for that in the Transform > Move command, when the prompt says "Pick base point", there will be a button available in the command options area which is labeled "Bounding box center". If you click it, it will take the base point for the move to be the bounding box center point and you won't need to create a separate point object. - Michael

 From: bemfarmer 11 May 2016  (10 of 13)
 7948.10 In reply to 7948.6 The Point should be visible. Also, the Point will be listed in the Types display, where it can be highlighted, and the description seen in the top area of the side pane. - B