New Pollygonal Modeller
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 From:  Max Smirnov (SMIRNOV)
7939.10 In reply to 7939.8 
Hi PaQ,

my scripts are freeware, which everyone can modify and use freely even as a part of commercial projects. Of course, all copyright notices should be included.
Andrei asked me for permission few months ago. So everything is OK :)
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 From:  Mauro (M-DYNAMICS)
7939.11 
Privet Andrei,i'm glad you're still alive :)

I see bad triangulation importing from MOI a bool-diff object,it depends by settings ? Can you improve the topology?



Can you consider a trial version of your modeler?
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 From:  Andrei Samardac
7939.12 In reply to 7939.11 
Privet Mauro :)
It is because MoI object export settings was set this way. You can set them the way you need from standart MoI export dialog:)
Sure, will be trial version even before this will be beta version so you can be beta tester. But now there are some things to finish to start beta testing.
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 From:  2byts
7939.13 
Andrei, is this a new polymodeler or a just a UI preset with a Bridge to Moi?

I ask because I want to know what are the new features that are not already native to Nvil other then the Moi Bridge. I use both Moi and Nvil on a daily basis so this interests me. I have my own UI presets because I also use Maya daily and have a different workflow then you but I will be paying attention to what you post :)
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 From:  2byts
7939.14 In reply to 7939.11 
Mauro, those are typical results of a boolean on a low poly model. The blue edges have soft normals and can be hidden, leaving only the black edges visible which have hard normals. Moi converts every poly face to a nurbs surface so to fix the topology, you would need to manually fix the Ngons of the polygon mesh to make them all quads. A lot of people avoid using Booleans in polymodelers until the very end because of this time consuming process. Ngons and Booleans are difficult to work with on curved polygonal surfaces.
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 From:  Andrei Samardac
7939.15 In reply to 7939.13 
2byts, it is new software based on NVil. There are so many new features and ideas implemented in it so to describe tham all will it take too much time :) So will be better to wait unitl it will be released and you will be able to check it by yourself to make your own conclusion :)

____________________________________________________________________
The biggest MoI tutorial Library.
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 From:  bisenberger
7939.16 
Cool Andrei! Glad to see you back.

Will it have a link to 3D Coat like NVil?

Like the icons.
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 From:  BurrMan
7939.17 In reply to 7939.15 
So Andrei,

Did you have a change of heart regarding "screwing all of us egotistical, amateur, beginner type losers"????

I mean, sometimes our emotions get the best of us. An apology would certainly feel like you have some type of remorse about that...

If not, I don't really see a great place for you to promote your endeavor, as being the MoI forum. I probably wont let that slide by very well...

Do you understand?
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 From:  OSTexo
7939.18 
Hello,

I can just imagine the exchange when someone needs application support, it would be the stuff of legend (not in a good way).
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 From:  mkdm
7939.19 In reply to 7939.1 
Hi Andrei,

How are you ? I hope fine.

I'm exploring the possibility to buy a commercial version of NVIL but i'm discouraged by its strange UI.

What about the first beta of your new polygonal modeler ?

Have a nice day.

- Marco (mkdm).
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