Hello Michael,
Would it be possible to control UV scale (and thus repetition) in the flow command ? the same way we can control texture repetition in most 3d package.
I understand it's way more complicated to deal with geometry than texture, but it's easier to control this parameter inside the flow function than adjusting the pattern before the deformation.
I'm using (and still learning) automodeller for some projects ( http://www.automodeller.com/) , and while I understand I can't expect this kind of tools in MoI, the basics are very close to the flow command,
along with tons of other options that are probably way too specific. But UV scaling is maybe something that could help a lot in SF paneling work :)
Thanks.
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