snapping precision
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 From:  Frenchy Pilou (PILOU)
7854.2 In reply to 7854.1 
Maybe works without unity?
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Pilou
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 From:  Michael Gibson
7854.3 In reply to 7854.1 
Hi Ronald - that's definitely not normal for grid snapping, that should be much more accurate than that. If you see a grid snap off by that much that would be a bug that I'd need to fix, in order to fix it I would need an example that I could reproduce over here.

For object snaps it depends on the particular snap type - end object snap should not have any of that kind of looseness but something like intersection object snap that intersects 2 curves with each other could result in that. I might be able to tighten that up some more in the future but it's kind of a delicate thing because if the tolerance is too tight for the intersection calculation it can cause 2 curves that almost graze each other to not end up with an intersection result.

I could probably give you more specific information if I had an example to work with so I could repeat the snap over here.

- Michael
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 From:  bemfarmer
7854.4 In reply to 7854.1 
If there are other snap points "close" to the grid snap point, a bit of zooming in first may be appropriate before the "grid" snap. (?)
- Brian
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 From:  Michael Gibson
7854.5 In reply to 7854.4 
Hi Brian, yes that can be a good idea just to make sure you're not accidentally targeting something close by.

- Michael
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 From:  toonafish
7854.6 
Hey thanks for the quick reply guys.

I've been trying to repro a snapping inaccuracy, but every time I notice the snapping is off and try to reproduce the steps, it seems to work as expected the second time around :-/

I'll keep trying...

-Ronald
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 From:  propmaster (PWWHDR70)
7854.7 
I've had the exact same problem.

Here is a sample file. It's especially noticeable in the top view zoomed in.

All of the snap options were selected when I made this.
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 From:  Michael Gibson
7854.8 In reply to 7854.7 
Hi propmaster, can you show which area I should zoom into to see the problem?

Also if you remember how that area was drawn and could repeat the steps that would help me to figure out what's going on there.

> All of the snap options were selected when I made this.

Sometimes it may be better to turn off some of the snaps if they are getting in your way.

For example maybe it's possible you're getting a "tangent to" or "perpendicular to" snap kicking in and you're targeting that instead of an "end" point which is what you really needed. It's good to pay attention to what the snap label says to make sure you're getting the right kind of snap.

- Michael
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 From:  propmaster (PWWHDR70)
7854.9 In reply to 7854.8 
I wondered about this. Is there a way to lock (like with SHIFT key or something) the tangent, perp., etc. before I click?

These first two are good examples from the top view.






I started with the triangle shape to get the proper angles.



I then copied the lines twice -z axis.



I added some guide lines and made a connecting circle with tangent (trimmed it later).



Then I made a couple of circles, rotated them to line up with the big triangle, and trimmed them.



...after adding the rest I noticed the errors and started over. Keep in mind, this was an incomplete first draft so it looks awful. I was able to make corrections and finish the shape.

Forgive my simple descriptions. I am a hobbyist and not familiar with the terminology of 3D programs. If I don't make sense, please let me know and I'll try to clarify.

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 From:  Michael Gibson
7854.10 In reply to 7854.9 
Hi propmaster,

> I wondered about this. Is there a way to lock (like with SHIFT key or something)
> the tangent, perp., etc. before I click?

Sorry no there isn't anything like that - if you're getting unwanted snap points that are very close to the actual one you want the main ways to avoid that is to either turn off the types of snaps that are getting in the way, or hiding some of the objects that are not involved with what you're currently doing, or also just zooming in a ways which will then give more space between the different available snaps and decrease the chance that you accidentally target the wrong one. And also like I mentioned before paying attention to what the snap label is saying is pretty important too - if you want to target an end for example but you're seeing the tag say "perp", that's when you would want to zoom in a ways so you could get more space between those 2 snap points.

Thanks for posting the overview of what you did - I'll try to follow that but I'm not sure if it's quite specific enough for me to reproduce what happened, it would be easier for me to understand what's going on if I had just 2 curves and a specific snap to do.

- Michael
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