Nodebundle for playing with nodes
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Message 7777.1381 deleted 10 Mar 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.1382 In reply to 7777.1381 
Something to play :-)

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 From:  bemfarmer
7777.1383 In reply to 7777.1382 
Feedback?
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 From:  Karsten (KMRQUS)
7777.1384 In reply to 7777.1383 
Hello Brian,

It's a draft. Untested - limited to one loop. Any criticism or suggestion is welcome. The place in the menu is also in question. Is feedback not the right word for that? Response better?
Please let me know
and have a nice day
Karsten
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 From:  bemfarmer
7777.1385 In reply to 7777.1384 
Hi Karsten,
I've yet to study your loop node, so can make no comments yet.
(Hoopsnake is a grasshopper component.)
- Brian
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 From:  bemfarmer
7777.1386 
Hi James and Karsten.
The Sweep.html looks very nice in Windows 10 file explorer.
Where is the RMB pushed to see the html in nodeeditor?

(The html has been placed in the extensions/Documentation/EN folder, and basicfunctions.js updated.)

- Brian
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 From:  Karsten (KMRQUS)
7777.1387 In reply to 7777.1386 
Hello Brian,

Sorry for the unclear post.

please place also the posted construct2.js in the extensions folder. Place a sweep node into the canvas. Then you will find an info option by pressing the Right Mouse Button on the sweep node.

Hopefully it works for you also - let me know!

Have a nice day
Karsten
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 From:  bemfarmer
7777.1388 In reply to 7777.1387 
Thank you Karsten.

I've been making a lot of blunders getting everything in the correct various directories, my fault.

So for Windows 10, The RMB on the displayed Sweep node now works to display the Sweep.htm, for the standard "DARK" display mode of nodeeditor.

For the "LIGHT" display mode of nodeeditor, only a very small white vertical rectangle, with X in it, is displayed. I have yet to investigate any of the code.

- Brian

Also, either html box persists on top of the MoI screen, when the nodeeditor is closed. So maybe a small cleanup should be done when closing nodeeditor.

EDITED: 11 Mar 2019 by BEMFARMER

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 From:  Karsten (KMRQUS)
7777.1389 In reply to 7777.1388 
Hello Brian,

I missuse a moi function for dialog boxes to display the html (moi.UI.createDialog). It's an easy and hopefully lightweight way to show some Information.

I'm more weired about the problem with the light display mode. Typically is something wrong with the path, when that happens. The path is evaluated in basicfunctions.js.

Looking forward
Karsten
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 From:  bemfarmer
7777.1391 In reply to 7777.1389 
Hi Karsten,

The html box is easy to delete, so not much of a problem.

The docupath in basicfunctions.js refers to "index.html", which matches "dark" hotkey,
whereas "light" hotkey refers to .../indexhtml?scheme=Light"...


My Shortcut key for "dark" nodeeditor, Ctrl+Alt+M:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

 

My Shortcut key for "light" nodeeditor, Ctrl+Alt+N:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?scheme=Light', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

Modification to reverse the html problem, but not correct it:
In docupath, replace ..."index.html"... with ..."index.html?scheme=Light"
Now the dropdown works in Light mode, BUT not in Dark mode.

So this is not a solution. I can now use the dropdown documentation in Light mode, but not in Dark mode.

- Brian

Maybe a fix in docupath would be to do: If index.html?scheme=Light, do the dark dialog, else do the light dialog. Or something similar?
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 From:  bemfarmer
7777.1392 In reply to 7777.1391 
The little tiny doc window is the same as the window for info for a node that does not have any .html info code. (YET:-)

- Brian
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 From:  Michael Gibson
7777.1393 
Split off Bravlin's post above to its own separate discussion thread. - Michael
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 From:  bemfarmer
7777.1394 In reply to 7777.1391 
My bad code deleted.

- Brian

EDITED: 14 Mar 2019 by BEMFARMER

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 From:  bemfarmer
7777.1395 
They call this nitpicking:-)

Modified the text of the .html a little bit. ist = is, places = place, imputs = inputs, rebuilt = rebuild, olaces = placed, orientated = are oriented

"placed TO the rails" or "placed TO the first rail" do not sound quite right to me, but may be OK.
alternatives might be "placed on the rails or "placed along the rails..."

Also the AAABBBCCC placement description was not clear to me.
A description of the ABCABCABC placement would also be helpful.
Or even just AABBCC placement?
A specific example, say 4 objects to place, and two rails...(?)

####


The Sweep node has two options available by the RMB:
  • One Rail
  • Two Rails



One Rail:



Takes one Rail for each Sweep. The number of profiles used for each rail is defined by the whole number of profiles divided by the number of rails. The order in which the profiles are placed to the rail is defined by the switch in the infos panel. AAABBBCCC means the first, second, third, ... profile in the objectlist is placed to the first rail.

Two Rails:



Takes pairs of curves from the rail inputs and places profiles from the profiles input to them. The order in which the profiles are placed to the rail is defined by the switch in the infos panel. AAABBBCCC means the first, second, third, ... profile in the objectlist is placed to the first rail pair.





Info Panel



Options under the Info panel:


  • P Seq - which profiles are placed to which rail/rails
  • Twist - Defines how the profiles are oriented to the rail
  • Pointy ends - defines the form of the start and end of the sweep
  • cap ends - closes the start and end profile of the sweep
  • Profiles -defines the precision how the profiles are processed
  • Num Points - has only an effect if NumPoints is chosen under Profiles. It defines the number of points used to rebuilt the profile curves
  • #### - Brian
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 From:  Karsten (KMRQUS)
7777.1396 In reply to 7777.1395 
Hello Brian,

I'm very grateful for your invertigations and improvements. Feel free to change things and send me the improved html, please. There are alot of other nodes to describe.

Thank You very much!
Karsten
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 From:  James (JFH)
7777.1397 In reply to 7777.769 
Ralf,

We are looking to rationalise the extension nodes, & with a view to this I have retributed your node contributions into existing submenus. Have a look at attached r2d3.js file, & let me know what you think.



Also, I was having a play with your stream2array node: icosStream.nod attached.
I posted an animation to instagram (it too big to post here, I'm running out of server allowance)
https://www.instagram.com/nodeology/

Anyway, I have noticed some anomalous behaviour. Have a look at 2nd instance of stream2array node. It is not connected to an output but rather outputs through the 1st instance of the node. Curious!

Nevertheless, I am enjoying exploring your nodes

Thanks
James
NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

EDITED: 14 May 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.1398 In reply to 7777.1394 
Hello Brian,

could you please test this:

code:
 if ( document.URL.indexOf("appdata") > 0 ) { docupath = document.URL.split("index.html")[0]+"nodes\/extensions\/Documentation\/"+lang.LANGUAGE + "\/"; }
					else { docupath = document.URL.split(/moi:\/\/(.*\/).*/g)[1].replace("ui","")+"nodes\/extensions\/Documentation\/"+lang.LANGUAGE + "\/"; }


Thanks in advance!
Karsten
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 From:  bemfarmer
7777.1399 In reply to 7777.1398 
Hi Karsten,
This version enables the doc dropdown in both "Light" and "default Dark" versions of nodeeditor. (It looks like you added [0] to your code.)

However it also creates a "mouse scroll/zoom wheel" "Hole" at the top center of the nodeeditor screen, Light or Default version.

- Brian
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 From:  Karsten (KMRQUS)
7777.1400 In reply to 7777.1399 
Hello Brian,

I've changed to split and take the first part by [0].

The scroll wheel issue doesn't happenend here with Windows 7 64bit and MoI Beta V4. I've tested also on Windows 10 - also no Problem!?

Have a nice day
Karsten
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