Nodebundle for playing with nodes
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 From:  mkdm
7777.1307 In reply to 7777.1304 
James...you and "speedy (AL2000)" are the best on Node Editor!!

M-A-S-T-E-R-P-I-E-C-E!!!

- Marco (mkdm)
My Procreate portfolio
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 From:  speedy (AL2000)
7777.1308 
Hi Friends
An holed egg rotating on an imaginary and unlikely axis .....
file and picture at this link:
http://www.mediafire.com/file/vovvdpidqxyockt/Holed_Egg_Rotation.zip/file
Have a nice evenig to all
alberto
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 From:  James (JFH)
7777.1309 
Hi All,

Just some instagram eye candy
(NE of course)

Have a great weekend
James
https://www.instagram.com/nodeology/

EDITED: 8 Dec 2018 by JFH

Attachments:

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 From:  mkdm
7777.1310 In reply to 7777.1309 
Super cool!

:)

- Marco (mkdm)
My Procreate portfolio
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 From:  speedy (AL2000)
7777.1311 
Hello Friends
Lips ......
sometimes it's nice to follow your imagination ,
an image a perfume a memory can
connect worlds,and areas, apparently distant......
Those interested as the usual find this link:
http://www.mediafire.com/file/0zl8144l6703b55/Lips.zip/file
files and images
Have a nice start week at all
alberto
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 From:  Karsten (KMRQUS)
7777.1312 In reply to 7777.1309 
Hello James,

very cool -Reminds me of Richard Deacon.

A nice day to all
Karsten
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Message 7777.1313 deleted 6 Mar 2019 by JFH

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 From:  speedy (AL2000)
7777.1314 
Hello Friends ,
today an exercise of tension and relaxation of the surfaces, obtained on the faces,
performed in a basic Icosahedron-
Files and images at this link:
http://www.mediafire.com/file/ga1znig2hhg07og/Inflate_Icosahedron.zip/file
Have a nice Week End to all
al
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 From:  speedy (AL2000)
7777.1315 
Hi Friends
the repetition of structure with base
arc, rotated and scaled, can produce
an effect of considerable depth ....
files and images at this link :
http://www.mediafire.com/file/7d1jyywj4oxfpkv/VertigoArcs.zip/file
Have a nice evenig to all
al
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 From:  speedy (AL2000)
7777.1316 
Hi Friends ,
since I have not installed yet
the last Beta V4 x Moi,
and that the James's Shell command I do not have the possibility
to experiment it, I wondered if it could work
also for jointed Polysurfaces, quite complex
like the one resulting from my exercise squeezer .....
File and images at this link:
http://www.mediafire.com/file/qhu4emqt612vk1g/Squeezer.zip/file
attached a screnshoot of shell and fillet made in Catia (preview result for this modeler) ,
importing the stp file from the Nodeeditor ...
But if any of you can do it,
I'd be curious to know if you can solidify with shell in Nodeeditor
Have nice day
alberto
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 From:  Karsten (KMRQUS)
7777.1317 In reply to 7777.1316 
Hello Al,
shell has a bug - I will have a look the next days.

Have a nice day
Karten
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 From:  speedy (AL2000)
7777.1318 
Hello Karsten
As usual, very kind and very helpful
thank you
I will wait to see the result...
Have a nice evening
al
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 From:  James (JFH)
7777.1319 In reply to 7777.1318 
Hi Al,

Did you try baking out model (clicking "Apply" button on NE Nav Bar)
from your NE setup? It also, cannot be shelled with manual "Shell" tool.
The model as it is constructed, is beyond the limits of Moi's geometry
tolerances for shell function to operate as expected.

It looks cool, though to get it to shell will require alternative approach.
(perhaps slicing into stepped curves for lofting prior to shell operation)
Good Luck!

Hi Karsten,

It would be great if you could have a look at shell node.

It generally works in "Normal" mode, but I could not get "Centerline" &
"flip" options to work, so I abandoned multi-mode, but it would be good
to have the options.

I've attached construct2.js with latest version

Have a nice day
James

EDITED: 12 May 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.1320 In reply to 7777.1318 
Hello Al, Hello James,

please test the following code for the shell command:

code:
    // Shell
function Shell()
{
	this.addInput("Surfaces","objectlist");
    this.addInput("Thickness","numarray");
    
	this.addOutput("Out","objectlist");
    
    this.properties = { mode:["Long","Long","Short"], thickness:[1], direction:["Normal","Normal","Flip","Centerline"] };
    
}

Shell.title = "Shell";
Shell.desc = "Shell";

Shell.prototype.onExecute = function()
{
    var surfaces = this.getInputData(0, moi.geometryDatabase.createObjectList());
    
	var data = this.processInOut(this.properties.mode[0], this.multiProcess, null, this.properties.thickness);

	this.properties.thickness = data.inputs[1];
	this.setOutputData(0, data.outputs[0]);
}

Shell.prototype.multiProcess = function(s, t) 
{	
	return [factory('shell', s, t, this.properties.direction[0])];
}

LiteGraph.registerNodeType("Construct2/Shell", Shell);


@James: Please test the code first, correct the construct2.js file and post/replace it. The problem was, that you had a look in the sometimes outdated API-Documentation - it's always a good idea to look also in Michaels code under the command folder.

A nice day to all
Karsten
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 From:  bemfarmer
7777.1321 
Documentation:
ArrayExt menu:
"idxSelect" (an on/off switch, or data selector).
This node has a data input and a data output of matching datatype. Said datatype is determined by RMB clicking on the node, and then clicking either "Numbers" for numarray datatype, or "Points" for pointarray datatype (default), or Objects for objectlist datatype. The node also has a controlling numarray input called idx (index). If the value of idx rounds up or down to 0.0 (i.e. -0.5 <= idx < 0.5), then the data input is connected to the data output. (The on-of switch is on.) If idx is 1 (actually if idx <= -0.5, or 0.5 <= idx, then the data input is NOT connected to the data output. (The switch is off).
By varying the value of idx, portions of the data stream wired to the input can be passed on (selected), or blocked.
A rudimentary circle .nod was used to figure out the function.

- Brian

(I made a few minor changes to the nodeeditor Wiki, which is very out of date and incomplete.)
Current directory of extension nodes is difficult to locate...
Nodeeditor is over 3 years old.

I spent considerable time re-reading the parametric design thread, and nodeeditor thread, to try to learn more of how each node works,
and copied relevant portions to a text file, to distill out some documentation

EDITED: 23 Dec 2018 by BEMFARMER

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 From:  Karsten (KMRQUS)
7777.1322 In reply to 7777.1321 
Hello Brian,

that's really good news! Every help is welcome and you are completely right - It's time for an update!

In the past, it was sometimes frustrating and demotivating to be exposed to certain criticism about filing locations, documentation and organization. This criticism is justified and everything could be better - but my time, skills and motivation is limited and I never promised anything. On the other hand, I had to ask myself the question: Who actually uses the thing? And is it even necessary to write a documentation if there are only 5 people who anyway have a better understanding of the possibilities than me? Nevertheless it makes me happy to read about your activities. Let's keep the elephant alive - only one line of code or documentation is better than any discussion about it.

Now I have to dig to my passwort for the wiki.

Some peaceful days to all
Karsten
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 From:  bemfarmer
7777.1323 In reply to 7777.1322 
A quick email search located my wiki password. It is well to avoid letting chrome save it, as otherwise the MoI forum password may be overwritten.

Yes, project time is limited. I have a little geometry project in mind, call it a little algorithm, to be done with the node package, but was very unsure of which nodes to use, and how to combine them properly, to get the desired results. Grasping that the three data types are all "arrays"/"lists" of some type, although each
is an array of different types of things, and that the array data "streams" or "flows" along the "wires"/ "tubes"/ "pipes," is helpful. The effective length of all of the wires is essentially zero, and data flow along them is nearly instantaneous. Also it seems like the same English word can be used to describe many different things, so it is harder to describe how everything works. It must be very hard for those whose native language is not English (or French:-). Several different things are called programs. It my be helpful to have a dictionary section defining what words and abbreviations mean. It is very helpful to have little demo node packages, to see how a node works, and LOTS of pictures. Most people have no idea how to program a nodeeditor somenode.js javascript program, myself partly included. Using these graphical nodes is a little easier.
- Brian

EDITED: 23 Dec 2018 by BEMFARMER

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 From:  James (JFH)
7777.1324 In reply to 7777.1320 
Thanks Karsten,

Unfortunately*, I’m away for a month, so am unable to test (no computer)
I’m sure it works perfectly, your coding is always spot on!
I’ll repost the file the moment I return in end of January.

Merry Christmas to you & everyone here,
Speak in the new year
James

* perhap “Unfortunately‘ is not the word for describing a holiday.

EDITED: 23 Dec 2018 by JFH

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 From:  mkdm
7777.1325 In reply to 7777.1324 
Hello James!

...but "no computer" is for sure a valid word for describing a holiday :) :)

Merry Christmas and best wishes to everyone :)

- Marco (mkdm)
My Procreate portfolio
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 From:  James (JFH)
7777.1326 In reply to 7777.1325 
Marco, that made me laugh!
Have a wonderful Christmas
& we’ll speak in the new year.
James
https://www.instagram.com/nodeology/

EDITED: 24 Dec 2018 by JFH

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