Nodebundle for playing with nodes
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 From:  speedy (AL2000)
7777.1107 
Hi Finema,
I can not understand why it gives you error ..
(I do not understand anything about scripts) I can only tell you
that works perfectly to me ...
Maybe inside one of the two macros there are
nodes that are highlighted in red ?????
I do not know what else to say to you, we are hoping to help
other user .. Karsten James Marco ...
best
alberto
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 From:  James (JFH)
7777.1108 In reply to 7777.537 
UPDATED: Solved as a Macro
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1114

Hi Karsten

I hope this post finds you sitting back and enjoying the world cup.

I thought I may plant a seed to germinate in your subconscious,
while your conscious mind is wholly captivated by "the Beautiful Game".

It something that I have raised before: http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.533

Since your ReMap2 node (Numbers Option) performs the same function as Max's Interp node in Linear mode; it may be worthwhile to give your node a new function.

Grasshopper (which I have not used myself, but have watched youTube videos) has a node called ReMap that will take an array and remap it between a new range.

When you have a chance, please have a look

James

EDITED: 21 Jun 2018 by JFH

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 From:  Karsten (KMRQUS)
7777.1109 In reply to 7777.1108 
Hello James,

>>>>>Since your ReMap2 node (Numbers Option) performs the same function as Max's Interp node in Linear mode; it may be worthwhile to give your node a new function.

Ehm -no. It's more like the other Options - but with different mathematic behind. It looks like a linear Interpolation for an array with constant steps, because it leads mathematical to the same result.
You will Remember this thread:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.466

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.1110 
Hi Finema
No reply....!!!
Were you able to run the file ..
I hope so
alberto
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 From:  Finema
7777.1111 In reply to 7777.1110 
no
script error at run
sorry
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 From:  Karsten (KMRQUS)
7777.1112 In reply to 7777.1106 
Hello Finema,

please try to store the file to another Folder/directory - maybe there is a Problem with the path or the Name of file.
Please Show us the file-path.
Which OS and MoI-Version you are using?

Karsten
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 From:  Karsten (KMRQUS)
7777.1113 In reply to 7777.1110 
Hello Al,
can you please post the *.nod file to the forum?

Thanks in advance!
Karsten
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Message 7777.1114 deleted 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1115 
Vasarely revival! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  speedy (AL2000)
7777.1116 
Good Morning James
Congratulations , you got the target
cool node, very useful
have a nice day
al

Ps-Peeking on Grasshopper you'll see that there
are, many other nodes to be able to create
or adapt with macro, good work
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 From:  speedy (AL2000)
7777.1117 
Hello Finema and Friends
Sorry, I double checked and inside the folder
the nod file was missing
now everything is OK, at least I hope
file at this link:
http://www.mediafire.com/file/lst3pvtl7seesgd/M_Helix.M_mradiiTube.zip/file
sorry again
al
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 From:  Finema
7777.1118 In reply to 7777.1117 
yes, it's great :)
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 From:  speedy (AL2000)
7777.1119 
Hi Friends
this macro M-HelixfromRef.Curve , completes the Helix tool,
taking a cue from Catia, where this utility is Default,
I thought it could be a great help for the Users to have this tool.
Starting from a reference curve, lying on the plane
xz, with starting point on the x-axis of any height and shape ,
the macro returns the helix whose limit is the curve
of reference...
In the posted example there are some Ref.Curves, just enough
give run
how many interested people find the file at this link:
http://www.mediafire.com/file/qabtdpn99zmj2pl/DM_Helix_from_Ref_Curve.zip/file
Good work everyone
al
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 From:  James (JFH)
7777.1120 
Hi All,

Here is an exercise, showing localised distortion of point array from a point at the origin.

James

EDITED: 14 May 2019 by JFH

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 From:  speedy (AL2000)
7777.1121 
Good morning James
your distorsion node is a Gift ...
mathematically very inspired.....
beautiful in its essence .....
Compliments
Have a nice day my friend
al
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 From:  James (JFH)
7777.1122 In reply to 7777.1121 
Hi Al,

Thanks for the compliment, but to be honest I could do with your help.
I have been trying to introduce multiply points for repulsion, without success.

Although my method worked well for my intents, it is not extendable
(at least, not as far as I can see).

If you are looking for a project, perhaps you could turn your masterful skill toward this.

James
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 From:  speedy (AL2000)
7777.1123 
Hello James and Friends
I took your words to the letter, I did some small manipulation
to your node and I used the Wire as a starting point to sketch this
Construction ... a pretty original Dome I would say ....
James , your Remap macro , will be very useful -
file at this link;
http://www.mediafire.com/file/rxqxfwcfdyo3xga/DomeDistorsion.zip/file
Good evening
al
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 From:  James (JFH)
7777.1124 In reply to 7777.1123 
Good Morning Alberto,

>> a pretty original Dome I would say .... <<

Yes, your architectonic reworking of my distorted field was a delight to wake up to. Great work.

However, the distribution of isoCurves around point of repulsion would, in my original, give a less elegant curvature... in fact, plugging the remapped array into z input of pointExt results in a plateaued form which accords with the isoCurves. It is not as pleasing as your form, but allows the localisation manipulation.(ie ZONE widget) see below:




Rather than upload revised .nod file here, I replaced the one attached to my earlier post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1120
It can be switched between 2d & 3d with red switch node.

To make it bulge in a hemispherical form will require some added formula applied to the x and y as well as the z components. Nevertheless at this stage my interest is more, in having the 2D field distorted at multiple points (ie 2 or more points of repulsion). I don't know if that was clear in my last post. (or this one for that matter) This video will clarify: https://www.youtube.com/watch?v=PY4Byucrcpw

>> Remap macro , will be very useful <<
Yes, so useful in fact, that I believe, it should be part of the core toolkit: ie a node, or even better an option of an enhanced ReMap node that include this, as well as remapping of points as exists in Karsten's node and ideally remapping of surfaces (retopologizing).

Anyway, thank you for your inspirational work.
I look forward, as always, to your next creation
James

EDITED: 25 Jun 2018 by JFH

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 From:  Karsten (KMRQUS)
7777.1125 In reply to 7777.1124 
Hello James, Hello Al,

it's a pleasure to see your works. At the Moment i'm working on the projection node, which can be also used for evaluating the shortest distance of a Point to a curve. So you have to have some patience until I think about a remap/rescale.

Have a nice day
Karsten
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Message 7777.1126 deleted 26 Jun 2018 by JFH
 

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