Boolean Union problem

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 From:  twofoot
7761.1 
Hi folks. For the first time in a very long time, I am having an issue joining pieces together. Would someone mind looking at this with a fresh set of eyes? Drawing is full size, inch scale.

Thank you!

Last version file: https://www.dropbox.com/s/qnb3svzutf2i6j4/T-101%20sideframe%20v4a.3dm?dl=0

Previous version file: https://www.dropbox.com/s/t14a490mgy7o9ad/T-101%20sideframe%20v3b.3dm?dl=0

Cheers,

Chris
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 From:  twofoot
7761.2 
Images of part.











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 From:  OSTexo
7761.3 
Hello twofoot,

Your surfaces are skimming one another in a few instances and you happen to have little surface slivers in other cases which are preventing the surfaces from joining into a solid. In cases where I find surfaces not fitting together I step back and try to see if I can model the solid using more of a different command set. In this case I would use more Boolean operations using curves to prevent the surface skimming sort of issue you're experiencing.
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 From:  Michael Gibson
7761.4 In reply to 7761.1 
Hi Chris, let me know if you are still stuck after the advice above.

- Michael
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 From:  OSTexo
7761.5 
Hello,

I can do a short video if you like on the workflow I used to create the solid.

Attachments:

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 From:  twofoot
7761.6 In reply to 7761.5 
If you don't mind, that would be helpful. Nice render BTW.

Thanks!

Chris
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 From:  OSTexo
7761.7 
Hello,

The model reconstruction video is posted. Runtime is around 20 minutes.

https://vimeo.com/149120260
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 From:  Frenchy Pilou (PILOU)
7761.8 
A sort of MasterClass! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
7761.9 
A sort of MasterClass! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  twofoot
7761.10 In reply to 7761.7 
Brilliant. Thank you so much! =)

Chris
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 From:  twofoot
7761.11 In reply to 7761.7 
I finally had time to watch your entire video. I really cannot thank you enough for the effort you put into making it.

I also learned I have some bad habits when it comes to modeling, and where to look for similar issues going forward.

Best,

Chris
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