Having fun modeling with MoI3D
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 From:  Elang
7744.12 
In the meantime, had much fun trying to 'vector-drawing' with MoI, exploiting it's very user-friendly interface...
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 From:  Michael Gibson
7744.13 In reply to 7744.12 
Very nice results, Elang - I really like how those cards look.

- Michael
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 From:  Elang
7744.14 In reply to 7744.13 
Thank you, Michael...

I'm planning to draw all 52 cards (maybe with addition for Jokers).
Had all 40 aces to 10s already, and working on the other J,Q,K...
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 From:  Frenchy Pilou (PILOU)
7744.15 In reply to 7744.12 
Hoppefully you have the Mirror function for the cards! ;)

Else you can also use the free Blender for only the rendering! ;)

Button CC and other for English SubTitles! ;)
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 From:  Elang
7744.16 
Hi, Pilou...

Having comfortable already with MoI UI got me overwhelmed with Blender interface, even for it's rendering. The learning curve seems to be steep.
Nevertheless, i appreciate that you told me about it, since it is much better than i have to burden my cousin to render my MoI models.

Cheers!
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 From:  Frenchy Pilou (PILOU)
7744.17 In reply to 7744.16 
@Elang
I have Blender in a corner of my computer
but each time I open it I have all forgotten!
A nightmare! :D
So it's not a program for me! :)
Except for direct trust with OBJ format or some thing like that!
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 From:  Elang
7744.18 In reply to 7744.17 
@Pilou

There were also debates on whether the developer should rework on the GUI, and even this guy propose for new GUI, turned out that things are not so simple that in up until now the guy in Blender tend to keep the GUI as it is now. After watching the video (on his new GUI propose along the difficulties of implementations), i kinda have better understanding that Michael must had very deep considerations on MoI interface, on how each function should work, resulting efficient and friendly GUI as we all know.
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