Having fun modeling with MoI3D

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 From:  Elang
7744.1 
So it becomes my new hobby that i'm very much attached to: Modeling in MoI has replaced my gaming routines in spare times (a gamer here!). As i stated before the learning process is so much fun since MoI workflow is very much effective and simple.

Gonna post some of the 'having fun moments with MoI' here, in hope for comments-critiques or even some discussions, as i'm yet still learning and want to learn much more.


So here's Car Modeling. My very first time with MoI3D, and for the very favorite car...

The hardest part is the head-lamp shell at which it's the intersection point with the hood and the grill base, while tried to maintain the continuity with the car-side profile along to the back side...


EDIT: if it happens that anyone want to use the top-side-front images here as modeling reference, please be advice that this is not an accurate model that it may contains several dimension flaws compared to the real car. Thanks.
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 From:  Frenchy Pilou (PILOU)
7744.2 
Pretty cuty one!
---
Pilou
Is beautiful that please without concept!
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 From:  Elang
7744.3 
...and i love cuties. :D

Still working (slowly) on the interiors (till good enough to render),
before have my friend to render it in his KS6...

Anyway here's the rear 3D view, which i forgot to post...
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 From:  Michael Gibson
7744.4 In reply to 7744.1 
Hi Elang, it's turning out well - you're off to a great start with MoI!

- Michael
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 From:  Mauro (M-DYNAMICS)
7744.5 
I Like it ! Clean modeling and details
Fenders area need some "relief",now are flat
...anyway bravo !

M
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 From:  Elang
7744.6 
@Michael Gibson:
Thanks for the kind words, Michael. If it wasn't MoI3D, i don't think i could model it. MoI is really awesome!..


@Mauro:
If you mean for the front fenders (pardon my English), then you're absolutely correct. Did spend hours and hours to build those, as i mentioned before that they're the most tricky parts for beginners like me... :D
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 From:  Mauro (M-DYNAMICS)
7744.7 
I mean this part that's not really "fenders"..we call it-passaruota-


Forgive my English :)
take a look at this,maybe can help
https://vimeo.com/55672426

M
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 From:  Frenchy Pilou (PILOU)
7744.8 
Cool tuto of modify surfaces!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  wimverbe
7744.9 
Hi Elang,

pretty nice modeling you did there! if you allow me one small remark, it has to do with the "seams" of the mini: the metal plates of the mini bodywork were welded with the seams on the outside, unlike all other cars at that time, to keep production costs low. So there were 2 thin flat rims sticking out, and point welded together. it is very hard to see on pictures, but it is not a round tube as you modeled.
here is an example where it is more or less visible when you zoom in:
https://upload.wikimedia.org/wikipedia/commons/7/71/Mini_red_3.jpg

or even better here:

http://www.swva.co.uk/wp-content/uploads/2014/03/P1000167.jpg

there were no rims around the doors.

hope this helps!

wkr
wim

EDITED: 3 Dec 2015 by WIMVERBE

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 From:  Elang
7744.10 
@Mauro:
Thank you very much for clearing it up and for the link... ;)

@wimverbe:
Thank you very much for pointing the mistakes that i've made.
Fundamental faults, i think, that i modeled the car right away with poor side-front-top blueprint references, so there were lots of miss-interpretations regard many part shapes.
Lesson taken here that i should have google more for pictures at various angles prior modeling the car to get better understanding regards the car.

Cheers.


EDIT:
@Mauro: Very nice video tutorial! Just watched it after using VPN service since my internet provider somehow bans vimeo for some reasons...

EDITED: 3 Dec 2015 by ELANG

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 From:  Elang
7744.11 
A real slow update for the car (not finished yet, gonna take quite a while)...
Also, had my cousin render it for me in his KS6...

Rebuilt the hood and front shells for the headlamps quite a bit, and adjusted any connected parts to them.
Much much more works still needed regard interiors and, hopefully, the undercarriage parts (won't be a precision modeling however for difficulties on obtaining references).
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 From:  Elang
7744.12 
In the meantime, had much fun trying to 'vector-drawing' with MoI, exploiting it's very user-friendly interface...
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 From:  Michael Gibson
7744.13 In reply to 7744.12 
Very nice results, Elang - I really like how those cards look.

- Michael
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 From:  Elang
7744.14 In reply to 7744.13 
Thank you, Michael...

I'm planning to draw all 52 cards (maybe with addition for Jokers).
Had all 40 aces to 10s already, and working on the other J,Q,K...
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 From:  Frenchy Pilou (PILOU)
7744.15 In reply to 7744.12 
Hoppefully you have the Mirror function for the cards! ;)

Else you can also use the free Blender for only the rendering! ;)

Button CC and other for English SubTitles! ;)
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 From:  Elang
7744.16 
Hi, Pilou...

Having comfortable already with MoI UI got me overwhelmed with Blender interface, even for it's rendering. The learning curve seems to be steep.
Nevertheless, i appreciate that you told me about it, since it is much better than i have to burden my cousin to render my MoI models.

Cheers!
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 From:  Frenchy Pilou (PILOU)
7744.17 In reply to 7744.16 
@Elang
I have Blender in a corner of my computer
but each time I open it I have all forgotten!
A nightmare! :D
So it's not a program for me! :)
Except for direct trust with OBJ format or some thing like that!
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 From:  Elang
7744.18 In reply to 7744.17 
@Pilou

There were also debates on whether the developer should rework on the GUI, and even this guy propose for new GUI, turned out that things are not so simple that in up until now the guy in Blender tend to keep the GUI as it is now. After watching the video (on his new GUI propose along the difficulties of implementations), i kinda have better understanding that Michael must had very deep considerations on MoI interface, on how each function should work, resulting efficient and friendly GUI as we all know.
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