Which threads for information?
All  1-17  18-20

Previous
Next
 From:  Frenchy Pilou (PILOU)
774.18 In reply to 774.16 
How are made the offset?
Seems easy in 2D but in 3D?
Extremities control the result for have a sort of perpandicular form between them?
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Jul 2007 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
774.19 In reply to 774.18 
Hi Pilou, the offset is created by a kind of "tracing" procedure that marches along the curve and displaces a point sampled from the curve by the given distance.

You can do it on a 3D curve, but the displacement direction will happen relative to a plane. It tends to be more predictable when you do it just on planar curves.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
774.20 In reply to 774.17 
Hi Brian, I don't really have any ideas on how to make it more logical...

I mean right now the basic procedure goes like this:

Step 1 - select a curve:



Step 2 - click on Construct / Offset to launch the offset command.

Step 3 - click a little distance away from the curve to create a parallel one going through the point where your mouse is at:



That's all that you do to create a basic parallel curve... It can get more complex if you want to tweak various options or work with more complex curves, but I can't really think how to get more logical steps than that for the simple basic case...

Is there anything that you can pinpoint here that doesn't seem logical?

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-17  18-20