bleeding mesh edges and exporting UV's
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 From:  jbshorty
772.6 In reply to 772.5 
HI Michael.

Bleeding edges - Do you mean you can cull the backfaces of the meshes on solid objects only? That sounds good enough for me.

UV Welding - i selected some UV faces and it was pulling a few neighboring vertices when i dragged them in the UV editor. Maybe i selected another poly without realizing it, but i didn't think so. Anyway i am playing with another test file now, and it seems to behave exactly as you mention. Probably just a user related bug. But if i ever see it again and if it proves to be not-me related, then i will send a file to you.

Thanks,
jonah
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 From:  Michael Gibson
772.7 In reply to 772.6 
> Do you mean you can cull the backfaces of the meshes
> on solid objects only? That sounds good enough for me.

Yup, that's what I meant. I'll try to take a look at it tomorrow, it is probably not too hard.


> But if i ever see it again and if it proves to be not-me related, then i will send a file to you.

Sounds good, thanks!

- Michael
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 From:  Michael Gibson
772.8 In reply to 772.6 
Hi Jonah, this is tuned up with the new beta that's just out now. Now backfacing edges are culled for solids, so that should generally avoid the bleed-through issue for those cases.

- Michael
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 From:  jbshorty
772.9 In reply to 772.8 
Thanks Michael :)

jonah

EDITED: 26 Jul 2007 by JBSHORTY

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