HI Michael.
Bleeding edges - Do you mean you can cull the backfaces of the meshes on solid objects only? That sounds good enough for me.
UV Welding - i selected some UV faces and it was pulling a few neighboring vertices when i dragged them in the UV editor. Maybe i selected another poly without realizing it, but i didn't think so. Anyway i am playing with another test file now, and it seems to behave exactly as you mention. Probably just a user related bug. But if i ever see it again and if it proves to be not-me related, then i will send a file to you.
Thanks,
jonah
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