Parametric design in MoI?
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 From:  Frenchy Pilou (PILOU)
7713.721 In reply to 7713.720 
It's my pleasure! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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Message 7713.722 deleted 26 Nov 2017 by JFH

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 From:  Max Smirnov (SMIRNOV)
7713.723 
v.0.99
Added Transform/Twist node
Added Transform/Flow node
Added Basic/Concat
Removed Objects/Concat
Removed Points/ConcatPts
Fixed JitterPts bug
Added JitterPts Update function

http://moi.maxsm.net/nodeeditor

New node Basic/Concat supports all data types.
Objects/Concat and Points/ConcatPts are obsolete. I removed them from nodeeditor.
Don't worry if you use this nodes in your nod-projects. I added compatibility records to core/compatibility.js.
Old nodes will be replaced with the new one automatically.
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 From:  mkdm
7713.724 In reply to 7713.723 
Hello Max!

@You : "...Don't worry if you use this nodes in your nod-projects. I added compatibility records to core/compatibility.js.
Old nodes will be replaced with the new one automatically..."

That's great!!

Thanks a lot.

Ciao!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.725 
For Max : the French lang.js update for the 0.99 nodeeditor
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip
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 From:  Max Smirnov (SMIRNOV)
7713.726 
v0.99

Changed link disconnection method (please test it)
Fixed Quartz output bug (v0.96-v0.99)
Updated french localization

http://moi.maxsm.net/nodeeditor/
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 From:  Frenchy Pilou (PILOU)
7713.727 
Near the 1.0 ! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Max Smirnov (SMIRNOV)
7713.728 
nodeeditor.v.0.99.2017.12.18
http://moi.maxsm.net/nodeeditor

added: nodeeditor can be started from appdata directory
code:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );


fixed: knob/slider trackpad scroll error
fixed: small visual glitch
added: switch/button node
fixed: pointArray.concat function
fixed: JitterPts node (dS bug)
added: initial node icons support

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.729 In reply to 7713.728 
Seems node Octane is not include in this last Opus !
Must we add something from a previous post from the "deviant thread"?

Else new lang.js for French Update ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

OK i have the Octane point in extensions from the previous "deviant" post but not the "logo" Octane on the node!

EDITED: 17 Dec 2017 by PILOU

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 From:  mkdm
7713.730 In reply to 7713.728 
Hello Max!

Thanks a lot for this new update!
I moved NE to my "appdata\Roaming\Moi" and all works fine (on Windows 10 Pro)

@You : "...added: initial node icons support..."

Wow! Much appreciated :)

But...how can I display the icon ? Where the icon files must be placed ? is there a naming convention for the icon files ?

Thanks.

- Marco (mkdm)
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 From:  James (JFH)
7713.731 In reply to 7713.728 
Hi Max,

>> fixed: knob/slider trackpad scroll error <<

I got so excited reading this, because I assumed that you must have tested interfacing with a trackpad.

But the same interfacing issues persist: Zooming & panning in NE interface work only intermittently.
And other odd behaviours where panning is misinterpreted as attempt to move a node's location.

NE on V3.1 all works perfectly.
James
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 From:  Max Smirnov (SMIRNOV)
7713.732 
Frenchy Pilou
>>Seems node Octane is not include in this last Opus !
As I wrote earlier the Octane node is extension. I have no plans to include it in the main nodeeditor pack.

>>OK i have the Octane point in extensions from the previous "deviant" post but not the "logo" Octane on the node!
At the moment it works with MoIv4 only.

Marco
>>But...how can I display the icon ? Where the icon files must be placed ? is there a naming convention for the icon files ?
The icon should be specified inside a node file as a base64 encoded string parameter.
Check this file: http://moi.maxsm.net/nodeeditor/extensions/octane.js

James
>>I got so excited reading this, because I assumed that you must have tested interfacing with a trackpad.
Unfortunately I still have no idea how to emulate a trackpad. I tried programs like mobilemouse, but those programs can't emulate a touchpad events.

>>But the same interfacing issues persist: Zooming & panning in NE interface work only intermittently. And other odd behaviours where panning is misinterpreted as attempt to move a node's location.
I remember about it.

Could you add a line to main.js?
Find this code (line 4525):
code:
LGraphCanvas.prototype.touchHandler = function(event)
{
    var touches = event.changedTouches, first = touches[0], type = "";
	switch(event.type)

change it to:
code:
LGraphCanvas.prototype.touchHandler = function(event)
{
    var touches = event.changedTouches, first = touches[0], type = "";
    if ( touches.length > 1 ) return;
	switch(event.type)
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 From:  Frenchy Pilou (PILOU)
7713.733 In reply to 7713.732 
<<OK i have the Octane point in extensions from the previous "deviant" post but not the "logo" Octane on the node!
<< At the moment it works with MoIv4 only.
"not the logo" on title's node : so it's a personnal variation not include on your extension published?
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 From:  mkdm
7713.734 In reply to 7713.732 
Hi Max!

@You : "...The icon should be specified inside a node file as a base64 encoded string parameter.
Check this file: http://moi.maxsm.net/nodeeditor/extensions/octane.js"

Thanks a lot for the info.
Last question...
Which size and format the icon should be ? Png 24 bit (8red,8gree,8blue with transparent background) as we talked about months ago ?

Thanks.

Ciao.

- Marco (mkdm)
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 From:  amur (STEFAN)
7713.735 In reply to 7713.734 
Hi Marco,

> Which size and format the icon should be ? Png 24 bit (8red,8gree,8blue with transparent background) as we talked about months > ago ?

If you decode the string it will give you (for his Octane Logo) a 24bit .png with a transparent background, 32x32 pixels in size.

Regards
Stefan
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 From:  Max Smirnov (SMIRNOV)
7713.736 In reply to 7713.734 
Hi Marco

If I remember clearly, we decided to use 64x64x24 bit icons :)
This octane 32x32 icon is just a test.
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 From:  mkdm
7713.737 In reply to 7713.734 
Thanks Stefan for the tip.

Have a nice day.

- Marco (mkdm)
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 From:  mkdm
7713.738 In reply to 7713.736 
Hi Max.

Perfect! I think 64x64 is perfect for any kind of display monitor (both SD/HD/Retina)

One question...

Is there a way to attach and display the icons also for the "categories" end the "nodes"displayed into the scrollable toolbar on the left and int the RMB pupoup menu ?
This would be a great and nice UI improvements.
For example i never use the RMB manu but only the left toolbar that is much more user freindly for me, and having the chance to display icons and/or colored icons into that toolbar would be very useful.



I stay tuned. Thanks.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.739 In reply to 7713.738 
So how do you put this little title logo ? :)
You must enter in the code?
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 From:  amur (STEFAN)
7713.740 In reply to 7713.739 
Hi Pilou,

if you mean the little Octane logo you have to use a base64 encoder/decoder in cmd.exe and run on a little png image
"base64 -e image.png > output.txt" and then copy the text from the output file in a string, like shown in Max's code example.

Regards
Stefan
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