Parametric design in MoI?
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 From:  Frenchy Pilou (PILOU)
7713.716 In reply to 7713.715 
When I load the Truchet node inside the last "classic" NodeEditor for V4 some nodes are missing! :)
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 From:  mkdm
7713.717 In reply to 7713.716 
Ah...ok.

I didn't try the "Truchet" nod file, nor any other nod files, I've tested only some "hand-made" nods on the fly.

Ciao!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.718 
Some French add functions, links, item...
Lexic list is some cornucopia horn :)
A list of them will be useful because i build it on the fly!
And "Range" is not like "range"! You must have both on the lexic list! :)


First one! :)


















and the last for the moment! The Macro :)



Of course you will find these fabulous file on the French Site! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

and here for Max! ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

EDITED: 26 Nov 2017 by PILOU

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 From:  Max Smirnov (SMIRNOV)
7713.719 
Nodeeditor v0.98 update (No new functions added, so I decided to keep the old version number)

Fixed background flicker on window resize
Fixed touchpad zoom error
Added smooth shadows (v4 only)
Updated french translation (by Frenchy Pilou) Thank you!
Disabled Nodelib Demo UI extension (to enable it rename -ext.mylib.js to ext.mylib.js)

http://moi.maxsm.net/nodeeditor/

EDITED: 26 Nov 2017 by SMIRNOV

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 From:  Max Smirnov (SMIRNOV)
7713.720 
Marco
>>After a simple loading of the new NE for V4 and a couple of simple tests, all worked fine with this updated NE.
Thank you for testing. I didn't change the internal structure, so anything should work good.

>>I want to apologize to you because some times ago I told you that was my intention to build a new UI for P. Elephant, but, as you can see, I didn't make anything so far.
It's not a problem :)

Frenchy Pilou
Thank you for the translation file. I added it to the pack.
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 From:  Frenchy Pilou (PILOU)
7713.721 In reply to 7713.720 
It's my pleasure! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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Message 7713.722 deleted 26 Nov 2017 by JFH

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 From:  Max Smirnov (SMIRNOV)
7713.723 
v.0.99
Added Transform/Twist node
Added Transform/Flow node
Added Basic/Concat
Removed Objects/Concat
Removed Points/ConcatPts
Fixed JitterPts bug
Added JitterPts Update function

http://moi.maxsm.net/nodeeditor

New node Basic/Concat supports all data types.
Objects/Concat and Points/ConcatPts are obsolete. I removed them from nodeeditor.
Don't worry if you use this nodes in your nod-projects. I added compatibility records to core/compatibility.js.
Old nodes will be replaced with the new one automatically.
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 From:  mkdm
7713.724 In reply to 7713.723 
Hello Max!

@You : "...Don't worry if you use this nodes in your nod-projects. I added compatibility records to core/compatibility.js.
Old nodes will be replaced with the new one automatically..."

That's great!!

Thanks a lot.

Ciao!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.725 
For Max : the French lang.js update for the 0.99 nodeeditor
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip
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 From:  Max Smirnov (SMIRNOV)
7713.726 
v0.99

Changed link disconnection method (please test it)
Fixed Quartz output bug (v0.96-v0.99)
Updated french localization

http://moi.maxsm.net/nodeeditor/
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 From:  Frenchy Pilou (PILOU)
7713.727 
Near the 1.0 ! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Max Smirnov (SMIRNOV)
7713.728 
nodeeditor.v.0.99.2017.12.18
http://moi.maxsm.net/nodeeditor

added: nodeeditor can be started from appdata directory
code:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );


fixed: knob/slider trackpad scroll error
fixed: small visual glitch
added: switch/button node
fixed: pointArray.concat function
fixed: JitterPts node (dS bug)
added: initial node icons support

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.729 In reply to 7713.728 
Seems node Octane is not include in this last Opus !
Must we add something from a previous post from the "deviant thread"?

Else new lang.js for French Update ;)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/lang.zip

OK i have the Octane point in extensions from the previous "deviant" post but not the "logo" Octane on the node!

EDITED: 17 Dec 2017 by PILOU

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 From:  mkdm
7713.730 In reply to 7713.728 
Hello Max!

Thanks a lot for this new update!
I moved NE to my "appdata\Roaming\Moi" and all works fine (on Windows 10 Pro)

@You : "...added: initial node icons support..."

Wow! Much appreciated :)

But...how can I display the icon ? Where the icon files must be placed ? is there a naming convention for the icon files ?

Thanks.

- Marco (mkdm)
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 From:  James (JFH)
7713.731 In reply to 7713.728 
Hi Max,

>> fixed: knob/slider trackpad scroll error <<

I got so excited reading this, because I assumed that you must have tested interfacing with a trackpad.

But the same interfacing issues persist: Zooming & panning in NE interface work only intermittently.
And other odd behaviours where panning is misinterpreted as attempt to move a node's location.

NE on V3.1 all works perfectly.
James
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 From:  Max Smirnov (SMIRNOV)
7713.732 
Frenchy Pilou
>>Seems node Octane is not include in this last Opus !
As I wrote earlier the Octane node is extension. I have no plans to include it in the main nodeeditor pack.

>>OK i have the Octane point in extensions from the previous "deviant" post but not the "logo" Octane on the node!
At the moment it works with MoIv4 only.

Marco
>>But...how can I display the icon ? Where the icon files must be placed ? is there a naming convention for the icon files ?
The icon should be specified inside a node file as a base64 encoded string parameter.
Check this file: http://moi.maxsm.net/nodeeditor/extensions/octane.js

James
>>I got so excited reading this, because I assumed that you must have tested interfacing with a trackpad.
Unfortunately I still have no idea how to emulate a trackpad. I tried programs like mobilemouse, but those programs can't emulate a touchpad events.

>>But the same interfacing issues persist: Zooming & panning in NE interface work only intermittently. And other odd behaviours where panning is misinterpreted as attempt to move a node's location.
I remember about it.

Could you add a line to main.js?
Find this code (line 4525):
code:
LGraphCanvas.prototype.touchHandler = function(event)
{
    var touches = event.changedTouches, first = touches[0], type = "";
	switch(event.type)

change it to:
code:
LGraphCanvas.prototype.touchHandler = function(event)
{
    var touches = event.changedTouches, first = touches[0], type = "";
    if ( touches.length > 1 ) return;
	switch(event.type)
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 From:  Frenchy Pilou (PILOU)
7713.733 In reply to 7713.732 
<<OK i have the Octane point in extensions from the previous "deviant" post but not the "logo" Octane on the node!
<< At the moment it works with MoIv4 only.
"not the logo" on title's node : so it's a personnal variation not include on your extension published?
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 From:  mkdm
7713.734 In reply to 7713.732 
Hi Max!

@You : "...The icon should be specified inside a node file as a base64 encoded string parameter.
Check this file: http://moi.maxsm.net/nodeeditor/extensions/octane.js"

Thanks a lot for the info.
Last question...
Which size and format the icon should be ? Png 24 bit (8red,8gree,8blue with transparent background) as we talked about months ago ?

Thanks.

Ciao.

- Marco (mkdm)
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 From:  amur (STEFAN)
7713.735 In reply to 7713.734 
Hi Marco,

> Which size and format the icon should be ? Png 24 bit (8red,8gree,8blue with transparent background) as we talked about months > ago ?

If you decode the string it will give you (for his Octane Logo) a 24bit .png with a transparent background, 32x32 pixels in size.

Regards
Stefan
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