Parametric design in MoI?
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 From:  Frenchy Pilou (PILOU)
7713.594 In reply to 7713.593 
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Pilou
Is beautiful that please without concept!
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 From:  speedy (AL2000)
7713.595 
Hello Max
Welcome back-
Thanks for the new improvements ,
Polihedron Node is used a lot for Construction
using SubD ... cool ...
I wondered if it were possible, introduce a kind of box frame ,
that can group a set of nodes
aimed at a definition, and may have a title;
this would make it less chaotic the canvas area
I begin with Grasshopper where this possibility exists ,
but I do not know if you can put this in the Moi s Architecture
have a nice day
best
al
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 From:  Max Smirnov (SMIRNOV)
7713.596 
v.0.93

Added Basic/Progression node (generates arithmetic and geometric progressions)
Added Basic/Extract node (extacts selected elements from pointarrays and numarrays. use right click on node to change input type)
Added Logic/Compare node
Added Logic/Split node (use right click on node to change input type)
Added Construct/Sweep node

As I wrote earlier I've decided to not create a separate data type for boolean variables. I use a numeric arrays for this purposes. N > 0 = TRUE, N < 0 = FALSE, N = 0 = FALSE.


Bug fixed in processInOut function.
Added Repeat mode (at the moment only two nodes can use this mode: Split and Line)

Added Node.changeOutputType function

Improved missed nodes detection algorithm. Save/Run/Step buttons will be automatically unblocked when all missed nodes are removed.
Use Ctrl + click on info button to highlight inputs/outputs types

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Max Smirnov (SMIRNOV)
7713.597 In reply to 7713.595 
Hi Al,

Yes, I have plans to add a macro-nodes to this project, but you have to wait a few months.
Right now I'm pretty close to v1.0 release. But then I'll stop the development for an indefinite time. I'll continue this project after the first MoI V4 Beta release.
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 From:  mkdm
7713.598 In reply to 7713.597 
Hi Max!

Thanks a lot for the latest Project Elephant update.

@You "Right now I'm pretty close to v1.0 release. But then I'll stop the development for an indefinite time. I'll continue this project after the first MoI V4 Beta release."

I totally agree with you.
Until the first beta of V4 it's ready it's almost useless to waste effort and energy
adding features to the current Elephant.

See you.

- Marco (mkdm)
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 From:  bemfarmer
7713.599 
A Thank you to Max for version .93, which was quick to install.

As I've previously posted some months ago, with only slight changes:

1. The yellow crosshair cursor can be added by including cursor.png.

2. Under \core, editor.js can be edited for a lighter background by replacing,
at about line 26, replacing 62 with 250, 3 places, and
at about line 29, replacing 50 with 200, 3 places.
(I Commented out the two old lines, and replaced them with the higher numbers.)

3. To activate quartz timer/clock/counter, under \nodes, edit out appropriate comments (\\) in basic.js.

The motor2Quartz.nod worked well with motor2.3dm.
The epiCycloidQuartz1.nod worked well with Cycloid11to1_03.3dm.

- Brian
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 From:  speedy (AL2000)
7713.600 
Hi Max
Thank you for the reply.
As usual............ enlightening........
thanks to the new tools that have implemented
Was wondering, could you show us
some other examples
with the application of the new nodes
Progression , Split , and Extract ?
Thanks in advance
Have a nice day
best
al
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 From:  Frenchy Pilou (PILOU)
7713.601 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  FDP
7713.602 In reply to 7713.600 
Just wanted to chime in a thank you for this project! I was wondering if there will be assemblies/hierarchies in V4, can we use the node editor to make the workflow more like Solidworks (MoI is so much better for quick sketching, however complex assemblies are a problem).
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 From:  bemfarmer
7713.603 
A few items to add to the nodeeditor wiki:

Shift+doubleclick on a node will also open the info panel.
Multiple nodes may be displayed in the info panel by shift+clicking on additional nodes.

There is a rounded rectangle to the left of each node name.
Clicking on the rounded rectangle to the left of the node name, will minimize/maximize the node.
The rounded rectangle is grey for many nodes. If red, the associated js node is likely not installed.
For the output node, the color of the rounded rectangle is an indication of the status of the node.
Like a traffic stoplight, green indicates a favorable setup.
Red indicates a problem. Orange indicates some intermediate state (?)

- Brian
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 From:  Karsten (KMRQUS)
7713.604 In reply to 7713.603 
Hello Brian,

any help is welcome. So please ask Michael to get an account to the wiki. so you can place all the informations directly into it.
Feel free to Change everything you want in it - it should be a living documentation.

Have a nice day
Karsten
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 From:  bemfarmer
7713.605 In reply to 7713.604 
Thank you Karsten,
Just sent an email message to Michael, requesting access.

- Brian
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 From:  Michael Gibson
7713.606 In reply to 7713.605 
Hi Brian, you're all set up now. Thanks!

- Michael
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 From:  bemfarmer
7713.607 In reply to 7713.606 
Thank you Michael.
- Brian
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 From:  Max Smirnov (SMIRNOV)
7713.608 
Nodeeditor v.0.94

- Added initial suport of color schemes. Edit colors.js file to create your own color scheme. You don't need to replace all colors in a custom color scheme, just colors you want to override.
Use custom color scheme name as parameter when you start nodeeditor.
Example: moi.ui.createDialog( 'nodeeditor/index.html?Light', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

- Added Quartz node (now it works exactly as I planned)
I've not tested it well, so there can be bugs. Waiting for a bugreport.

- Added Edges switch in Output node

- Added mouse wheel support for Knob and Slider nodes (I like it!)

- Added JSON.prettify funcion which affects on nod-files internal structure.

- UI tweaks

- And one more thing..
will be announced later :)) v.0.95 in progress ;)

P.S. Page added http://moi.maxsm.net/item/56/category/3

P.P.S. 18.09.2017 Bug fixed in nodes/basic.js (Edge switcher)

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  mkdm
7713.609 In reply to 7713.608 
Thank you very much Max for this long-awaited update.

A triple Hip, hip hurrah!

Max is back.

- Marco (mkdm)
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 From:  mkdm
7713.610 In reply to 7713.608 
Hi Max.

I was playing for about two minutes with the new node editor and I probably don't know how it should work,
but I'm pretty sure there's a bug regarding the "Edge switch on-off" of the "Output" node.

For what I've tested, when you switch to off and then to on the edges never appears.

Please watch this brief video : http://take.ms/w3kGK

Bye.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.611 
Max the return
---
Pilou
Is beautiful that please without concept!
My Gallery
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Message 7713.612 deleted 19 Sep 2017 by JFH

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 From:  Max Smirnov (SMIRNOV)
7713.613 
:))

Marco, thank you. Bug fixed. Nodeeditor reuploaded. (nodeeditor.v.0.94.2017.09.17.zip -> nodeeditor.v.0.94.2017.09.18.zip)
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