Parametric design in MoI?
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 From:  Ced (FRACTIONALIST)
7713.581 
Uh... yeah. What goes where, please?
Image Attachments:
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 From:  Karsten (KMRQUS)
7713.582 In reply to 7713.581 
Hello Ced,

the short version: moi\ui\nodeeditor

more infos here: http://moi3d.com/wiki/Nodeeditor

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7713.583 In reply to 7713.582 
p.s.: First install the main package;-)
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 From:  AlexPolo
7713.584 
Hi All,

Just getting into understanding Max's great work with Node Editor trying to emulate his other great script the Array 3d in nodes but with the function of Path (Curve) Follow. Where selected object grows along a selected curve.

If possible with a randomize seed.

Any thoughts welcome

Alex.



EDITED: 26 Jan 2020 by ALEXPOLO

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 From:  Karsten (KMRQUS)
7713.585 In reply to 7713.584 
Hello Alex,

there a different way to create such geometries. I have made a file as a start point for your experiments.





Have a nice day
Karsten

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 From:  AlexPolo
7713.586 In reply to 7713.585 
Hello Karsten,

Many thanks for that I have tried to get a similar result to your image if you could give me a brief not on usage would be great I am a novice to the NODES and still working out its workflow.

best regards

Alex.
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 From:  Max Smirnov (SMIRNOV)
7713.587 
Next beta has arrived :) v.0.90.2017.02.26

Changelist:
- Added "Average" and "Cross" modes in processInOut function.
I checked "averege" mode written by community, and decided to rewrite it. :) Sorry. It may cause bugs with v.0.85 nodes which uses this function. Could someone send me old node files for testing this mode?
At the moment the "Cross" mode works with 2-input nodes only. If node has one or more than two inputs, the mode will be changed to "Long" automatically.

- Fixed bug in processInOut function. Now it works correctly with nodes without inputs.

- Directory structure and some filenames has been changed
CSS files moved to /core/css
Added /nodes/extensions directory for nodebundles written by community :)
Added /nodes/extensions/libs directory for additional math/geometry libraries. All .js files in this directory will be started before all /nodes/extensions/*.js files.

- Load file function improvements
Now all node files will be loaded correctly even if some nodes are missing. In this case the missing nodes will be marked. "Save", "Run" and "Step" buttons will be blocked.

- Changed some mouse button functions (I made interface closer to original MoI interface)
Left mouse button:
click on background and drag - selection tool
shift + click on background and drag - selection tool (addition mode)
alt + click on background and drag - move canvas
click on node - select node
shift + click on node - select node (addition mode)
click on node and drag - move node
click on linked input - disconnect input
double click on node - open info window
double click on background - show/hide debug info
shift + double click on background - select all nodes

Right mouse button:
click and drag - move canvas
click - context menu

Middle mouse button:
click on node - select/deselect node
click on background and drag - move canvas

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.588 In reply to 7713.587 
Fabulous as always!

French version in few times! :)
Done :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

EDITED: 25 Feb 2017 by PILOU

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 From:  redraw (MAYSKY)
7713.589 In reply to 7713.587 
Russki:
Спасибо, это в самом деле классно.

Angliski:
Thanx, this is the bomb!

Ivan
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 From:  James (JFH)
7713.590 In reply to 7713.587 
Hi Max,

Thank you for your continued development of node editor.
Brilliant as ever!

The new interfacing capabilities will be a real enhancement to
productivity: in particular the marque selection of multiple nodes.

This is very useful for ordering complex node wiring diagrams,
however there would also be great utility in being able to delete
multiple nodes at once. Is it possible to activate the "delete" key
to work with litegraph core?

Also as I understand it, Javi Agenjo imposed a limitation on nodes
that they can receive only single inputs, but may have unlimited
multiple outputs. However in node editor, nodes with object outputs
are further limited to single outputs necessitating the "clone" node.

Particularly as is, with only 2 outputs, the "clone" node
introduces a lot of unnecessary complexity to wiring diagrams,
greatly inhibiting their legibility. Obviously, this problem could be
improved vastly with the allowance of additional outputs.

However it would be better to deprecate the "clone" node altogether,
and introduce unlimited multiple outputs to object out nodes as well.
Is this something that is even possible?

Thanks again for your great work,
I can not express enough how appreciative I am of your efforts.

James
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 From:  Max Smirnov (SMIRNOV)
7713.591 In reply to 7713.590 
Hi James,

>>This is very useful for ordering complex node wiring diagrams,
however there would also be great utility in being able to delete
multiple nodes at once.

I've added this program block today. Wait a few days until a new beta.

>>Is it possible to activate the "delete" key to work with litegraph core?

Unfortunately, I can't find a way to use shortcuts in this project. I can't catch keyboard events at all when I start nodeeditor using moi.ui.createDialog method. Also I can start it using .js command script. In this case I can set shortcuts, and it works. But if I start another script while nodeeditor window is open the shortcuts will be reset.

>>Also as I understand it, Javi Agenjo imposed a limitation on nodes
that they can receive only single inputs, but may have unlimited
multiple outputs. However in node editor, nodes with object outputs
are further limited to single outputs necessitating the "clone" node.

This limitation caused by MoI's geometry database architecture. We can't use same objects with multiple nodes. So let's wait until MoI V4 beta. I hope it will support instances.

>>However it would be better to deprecate the "clone" node altogether,
and introduce unlimited multiple outputs to object out nodes as well.
Is this something that is even possible?
It possible, but it can cause significant slowdown. Anyway I'll think about it.
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 From:  James (JFH)
7713.592 In reply to 7713.591 
Hi Max,

Thanks for prompt reply.

>>I've added this program block today. Wait a few days until a new beta.<<

Fantastic, I will wait for new beta

Keep up the good work
James
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 From:  Max Smirnov (SMIRNOV)
7713.593 
v.0.91

Added Solid/Polyhedron node
Added filename to debug info
All selected nodes can be removed in one click

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.594 In reply to 7713.593 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  speedy (AL2000)
7713.595 
Hello Max
Welcome back-
Thanks for the new improvements ,
Polihedron Node is used a lot for Construction
using SubD ... cool ...
I wondered if it were possible, introduce a kind of box frame ,
that can group a set of nodes
aimed at a definition, and may have a title;
this would make it less chaotic the canvas area
I begin with Grasshopper where this possibility exists ,
but I do not know if you can put this in the Moi s Architecture
have a nice day
best
al
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 From:  Max Smirnov (SMIRNOV)
7713.596 
v.0.93

Added Basic/Progression node (generates arithmetic and geometric progressions)
Added Basic/Extract node (extacts selected elements from pointarrays and numarrays. use right click on node to change input type)
Added Logic/Compare node
Added Logic/Split node (use right click on node to change input type)
Added Construct/Sweep node

As I wrote earlier I've decided to not create a separate data type for boolean variables. I use a numeric arrays for this purposes. N > 0 = TRUE, N < 0 = FALSE, N = 0 = FALSE.


Bug fixed in processInOut function.
Added Repeat mode (at the moment only two nodes can use this mode: Split and Line)

Added Node.changeOutputType function

Improved missed nodes detection algorithm. Save/Run/Step buttons will be automatically unblocked when all missed nodes are removed.
Use Ctrl + click on info button to highlight inputs/outputs types

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Max Smirnov (SMIRNOV)
7713.597 In reply to 7713.595 
Hi Al,

Yes, I have plans to add a macro-nodes to this project, but you have to wait a few months.
Right now I'm pretty close to v1.0 release. But then I'll stop the development for an indefinite time. I'll continue this project after the first MoI V4 Beta release.
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 From:  mkdm
7713.598 In reply to 7713.597 
Hi Max!

Thanks a lot for the latest Project Elephant update.

@You "Right now I'm pretty close to v1.0 release. But then I'll stop the development for an indefinite time. I'll continue this project after the first MoI V4 Beta release."

I totally agree with you.
Until the first beta of V4 it's ready it's almost useless to waste effort and energy
adding features to the current Elephant.

See you.

- Marco (mkdm)
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 From:  bemfarmer
7713.599 
A Thank you to Max for version .93, which was quick to install.

As I've previously posted some months ago, with only slight changes:

1. The yellow crosshair cursor can be added by including cursor.png.

2. Under \core, editor.js can be edited for a lighter background by replacing,
at about line 26, replacing 62 with 250, 3 places, and
at about line 29, replacing 50 with 200, 3 places.
(I Commented out the two old lines, and replaced them with the higher numbers.)

3. To activate quartz timer/clock/counter, under \nodes, edit out appropriate comments (\\) in basic.js.

The motor2Quartz.nod worked well with motor2.3dm.
The epiCycloidQuartz1.nod worked well with Cycloid11to1_03.3dm.

- Brian
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 From:  speedy (AL2000)
7713.600 
Hi Max
Thank you for the reply.
As usual............ enlightening........
thanks to the new tools that have implemented
Was wondering, could you show us
some other examples
with the application of the new nodes
Progression , Split , and Extract ?
Thanks in advance
Have a nice day
best
al
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