Universal Manipulator
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 From:  Michael Gibson
770.27 In reply to 770.26 
Hi Jesse,

Yup, MoI basically applies the Rhino-style Planar mode to operations inside of the ortho top/front/right sides by default. The idea is that picks in the 3D view are not constrained, but if you go to an ortho view I kind of assume that you want things to be planar to that view while working in those ones. So yes this can save extra steps and hopefully just makes things work more naturally without needing to know about turning another mode on or off to make planar things. But you can turn this off to have ortho views unconstrained by unchecking Options / Snaps / Project to plane in ortho views.

> What do you think of a ghosted bounding box used with a non-uniform scaling
> tool so you can do all three axes with one command in MoI?

Well, that's basically what a 3D version of that editing frame with corner grips would give you...

Also another thing similar to this is having an object properties panel that shows you the dimensions of the bounding box, and if those were editable that would be an easy way to do this as well.

- Michael
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 From:  Jesse
770.28 In reply to 770.27 
>Well, that's basically what a 3D version of that editing frame with corner grips would give you...

Also another thing similar to this is having an object properties panel that shows you the dimensions of the bounding box, and if those were editable that would be an easy way to do this as well.


How did I miss that? I guess I didn't understand that the 3D editing frame would enable you to scale with precise dimensions...I do some freehand scaling of curves but not of objects, so if I change dimensions of an object, it's because I want it to be an exact value. The object properties panel sounds ideal for scaling imported gemstone objects.

Thanks,

Jesse
jdkjewelry3d.blogspot.com
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 From:  Michael Gibson
770.29 In reply to 770.28 
Hi Jesse,

> How did I miss that? I guess I didn't understand that the 3D editing frame
> would enable you to scale with precise dimensions...

Sorry, I wasn't following you - the frame editing would indeed be mostly for eyeballing, not for entering direct numbers (although snapping should work there).

But yeah, from what you are describing the properties panel would be perfect since it would be totally focused on entering numbers there.

- Michael
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 From:  Jesse
770.30 In reply to 770.29 
Hi Michael,

No problem, I thought I understood what you initially said about rotating with the 3d edting frame,
which is why I asked about non-uniform scaling,,, it would sorta be cool to be able to do it,
but if you can enter all the numbers in the panel, that's much easier than scaling to different
dimensions in all 3 axes, while looking to hit the right numbers on the bottom toolbar.
Come to think of it, I've tried it a few times, but I can't remember ever actually using the non-unifom
scale tool in Rhino.

Jesse
jdkjewelry3d.blogspot.com
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