Decimate - low poly?

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 From:  Nicolinux
7690.1 
Hi,

is there a way/workflow in MoI where one could deliberately produce a low poly look? I am not talking about exporting the model - I'd rather like to achieve a low poly look for artistic reasons. Something like this:




Thanks.
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 From:  Frenchy Pilou (PILOU)
7690.2 
Maybe the more easy is export your object as OBJ with less polygons

Then import it with _importOBJ by Max Smirnov script! ;)
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 From:  Nicolinux
7690.3 
Hehe, this sound like a pretty hacky hack :)
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 From:  Frenchy Pilou (PILOU)
7690.4 In reply to 7690.3 
The Max site is now not accessible
so here you can load _ImportOBJ http://moiscript.weebly.com/_importobj.html ;) (Maybe in French don't remember)
but I am not sure because you have just to explore your disk and load your OBJ file :)

PS Make a shortcut or Press Tab then write _importObj

EDITED: 29 Oct 2015 by PILOU

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 From:  amur (STEFAN)
7690.5 
Hi Nicolinux,

you may look into Atangeo Balancer which does this task nicely and interactively. I purchased a copy years ago and like it very much when it comes to poly reduction.

http://www.atangeo.com






EDITED: 30 Oct 2016 by STEFAN

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 From:  TpwUK
7690.6 In reply to 7690.1 
If you want to stay within MoI and do this type of low poly stuff go to Options/View/Meshing Parameters/ and set the Mesh Angle to something like 40 :)

Martin
(TpwUK)
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 From:  Frenchy Pilou (PILOU)
7690.7 In reply to 7690.6 
It's just the view, not the real volume! ;)

For a free decimate Meshlab is a good one: ;) (and for other things! :)
http://meshlab.sourceforge.net/


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 From:  Michael Gibson
7690.8 In reply to 7690.1 
Hi Stefan (Nicolinux) - yes like the other Stefan writes above probably your best bet would be to export to a polygon mesh format, and then bring that mesh data into a polygon decimation utility program.

- Michael
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 From:  chrisd (CHRIS_DORDONI)
7690.9 In reply to 7690.5 
Wish they would update Balancer to 64 bit, and with some minimal retopology function, like converting to quads, ... would be nice
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 From:  OSTexo
7690.10 
Hello,

+1 for Atangeo, I like the tolerance based decimation that nPro has among other features. I'm pretty sure Atangeo comes in both 32 and 64 bit flavors.
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 From:  Nicolinux
7690.11 
Thanks everybody.

I know about Meshlab (used it to create create the reduced bunny). I tried Atangeo and I like it. Since I have rather simple objects, I can get away with the free version. The importObj script works great too!

That's my source object:



Then I use Atangeo to reduce/simplify it (this messes it up pretty bad, but I want it that way :) )



Then I import it in MoI where I can even use the move command to snap the edges onto each other and together with the planar command and bool union to produce a solid!


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