Costa's minimal surface
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 From:  bemfarmer
7673.2 In reply to 7673.1 
The prior image used a Moi object export from the subdivBeta9 costa.
This image is Moi object export of the original costa surface.
Default Moi obj saves were done in both cases.

- Brian


EDITED: 25 Nov 2018 by BEMFARMER

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 From:  amur (STEFAN)
7673.3 
Great work Brian!

Thank you also for providing the model! :-) I hope you don't mind that i reworked your triangle mesh a bit to get a smooth surface. Maybe you can render this too, or thicken it and 3d print it.. ;-)

Best regards
Stefan




EDITED: 4 Nov 2016 by STEFAN

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 From:  bemfarmer
7673.4 In reply to 7673.3 
Thanks Stefan,
Your mesh is much better.
I imported to Moi, joined, and ran subdivbeta9.
It took awhile, but ended up at 117,116 kb
Exported obj at 8.37 degrees, quads and triangles, was 182,273 kb, and looked superb in keyshot5.

- Brian
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 From:  amur (STEFAN)
7673.5 In reply to 7673.4 
You`re welcome, Brian!

What i did with your mesh was to make from the long small triangles big ones and then i applied a LS3 Loop subdivision in Meshlab, to obtain a smooth surface. Here's one derived mesh from yours, after modifying it, and with Dual remeshing applied.

Regards
Stefan


EDITED: 19 Oct 2015 by STEFAN

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 From:  Frenchy Pilou (PILOU)
7673.6 
Elegant!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  amur (STEFAN)
7673.7 
Thank you Pilou!

Regards
Stefan
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 From:  amur (STEFAN)
7673.8 
Hi Brian,

just a small update... I wanted to make a NURBS surface and noodled a lot with some solutions, which were not satisfactory, until i downloaded today a Trial of ZBRush... I think i need to buy me a copy of ZBrush in the future due to it's fantastic ZRemesher, for example. Simply amazing, imho. After that i converted with Fusion360 T-Splines.

I attach the files, both quad mesh and NURBS model.

Best regards
Stefan


EDITED: 4 Nov 2016 by STEFAN


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 From:  bemfarmer
7673.9 In reply to 7673.8 
Thank you Stefan for the excellent information.
I think I will try for a Nurbs Costa surface script this winter, LOL.
Gang or Elliptic may have Weierstrass code.
There is also the L. Baker book with some old C code...
I'm not sure how the math works.
There are also higher Genus Costa surfaces, with 2+ holes.

- Brian

EDITED: 25 Oct 2015 by BEMFARMER

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 From:  amur (STEFAN)
7673.10 
Hi Brian,

a script would be interesting. Wish i could program. Would help me often in some scenarios.

Regards
Stefan
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 From:  bemfarmer
7673.11 
Found some code for Weierstrass functions in C++11

https://github.com/bluescarni/w_elliptic
http://bluescarni.github.io/w_elliptic/

I wonder if this library could be "Included" or linked to in a MoI script?

- Brian

Besides a possible Costa surface script, the functions could be used for other projects.
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 From:  Michael Gibson
7673.12 In reply to 7673.11 
Hi Brian,

re:
> I wonder if this library could be "Included" or linked to in a MoI script?

Hmmm, well the only method that I can think of for that would be to compile the library into its own standalone executable program. A script in MoI could then run the program and pass command line parameters to it and receive any output that the program wrote to stdout.

That can be done by the moi.filesystem.shellExecute method, which as of the Sep-10 v4 beta has a "wait for finished" option in it:

quote:

moi.filesystem.shellExecute(), added wait for finished parameter.
moi.filesystem.shellExecute( path, params, wait ) now takes an optional 3rd boolean parameter for whether to wait until the called process has exited before returning. When used, the return value from shellExecute() is an object containing an .exitCode property for the integer exit code of the called process and an .output string parameter for any text written by the called process to stdout.
Example:
var res = moi.filesystem.shellExecute( 'cmd /c dir c:\\', '', true );
if ( res.output ) moi.ui.alert( res.output );


- Michael
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 From:  bemfarmer
7673.13 In reply to 7673.12 
Michael, thank you for the guidance.

- Brian
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