Bolt (screw) threads
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 From:  Michael Gibson
767.2 In reply to 767.1 
Hi Brian, here is an idea to get you started. First, I drew a helix with the first point at the origin and going upwards in z, and then I drew a little triangle in the front view at the start point of the helix:



Select the little triangle, and run Construct / Sweep. then pick the helix as the rail and push Done. Now you need to adjust one of the sweep options that controls how the profile twists as it travels along the rail, it's under the "Twist:" label at the upper-right corner of the screen. Switch it to be Twist: Flat - this will only let the profile rotate around the world z axis as it travels along the rail curve, that's what you want in this case. Then you can push Done and delete the curves, that gives you this:



Then I put a cylinder down the middle of it, kind of sticking halfway through it and used boolean union to merge the cylinder and the thread part:



Hope this helps get you started! To get a tapered end like a regular screw will be a bit trickier, you could try to edit the helix to taper it down, but it will have a lot of points so that might not be very convenient. An easier way might be to place some more triangles for the sweep, and instead of having them right on the helix, have the one at the end moved inwards a bit. If you have a few different triangles positioned at different distances from the center, that should have a kind of tapering effect during the sweep as each one sort of morphs into the next one.

- Michael

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 From:  phlatt5th (P5TH)
767.3 In reply to 767.2 
BTW Michael thanks for the new Beta :) this sketch is inspired inspired by your tutorial. I can't seem to boolean the threads and the screw to shaft :( however still learning, growing and enjoying doodling in Moi. PS Money is saved and patiently awaiting version 1

EDITED: 20 Jul 2007 by P5TH

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 From:  Michael Gibson
767.4 In reply to 767.3 
Hi phlatt5th, those are looking great! The booleans will probably have difficulty if both things collapse down to a single point at the very tip. You'll probably need to stop the screw thread just a little bit before it collapses down to a final point to make that work better.

- Michael
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 From:  bwtr (BRIAN)
767.5 
Thanks all, I will be having a busy day. I was doing something wrong with the turning adjustment of the triangle it seems.
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 From:  Michael Gibson
767.6 In reply to 767.5 
Hi Brian, probably you had the default Twist:Freeform active for the sweep. That will generally spin the triangle more than you want for this kind of controlled sweep. So setting the Twist:Flat option will solve that, it will only pivot around the world z axis when that is enabled. Make sure your helix runs up and down vertically along the z axis to make that work right.

- Michael
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 From:  bwtr (BRIAN)
767.7 In reply to 767.6 
Thanks. Thats what I found out before seeing your response.
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 From:  Michael Gibson
767.8 In reply to 767.7 
Look great Brian!
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 From:  phlatt5th (P5TH)
767.9 In reply to 767.4 
That worked! the booleans are now successful, could you point me to the tip for putting the images on the forum so that they visible. I cannot seem to find it. Thanks again Michael
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 From:  Michael Gibson
767.10 In reply to 767.9 
Hi Phlatt5th, cool, I'm glad it worked for you!

See here for some details about inline images: http://moi3d.com/forum/index.php?webtag=MOI&msg=68.118

- Michael
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Message 767.11 deleted 20 Jul 2007 by P5TH

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 From:  phlatt5th (P5TH)
767.12 In reply to 767.10 
screws doodles after Michael's tutorial.

EDITED: 20 Jul 2007 by P5TH

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 From:  Corzair (SUHAIB)
767.13 
lol brilliant made me lol ;-)

I Like this a lot will need some bolts to finish off my wheelchair project

EDITED: 21 Jul 2007 by SUHAIB

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