Fur making script

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 From:  Moier (STARDUST)
7637.1 
Hi Moi'ers

Is it possible to re-write the script and process of "Spherepoints >make lines >fat lines >planar" to like "surface points>make lines/triangles >surface" instead (and with som sort of 'gravity' or directional/distort function for the points) in order to make fur?
Kind of a blurry explanation but I think you get the idea :)

Would be great :)


BR
Stardust

--"Michael for Nobel Prize"--

EDITED: 26 Sep 2015 by STARDUST

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 From:  Max Smirnov (SMIRNOV)
7637.2 In reply to 7637.1 
Hi,

AFAIK, there are no hair tool for MoI.
At the moment you can use MultiIso tool
http://moi.maxsm.net/item/42
http://moi3d.com/forum/index.php?webtag=MOI&msg=6841.14

and then vSeed and vClone tools
http://moi.maxsm.net/item/44
http://moi3d.com/forum/index.php?webtag=MOI&msg=6486.1

I can write simple hair script, but not today.
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 From:  Michael Gibson
7637.3 In reply to 7637.1 
Hi Stardust, what would you be planning to do with the fur?

If it's going to be rendered, you are likely to be far better off using the fur engine in a rendering program to do it.

Trying to build individual strands of fur as individual NURBS solid tubes will generate extremely dense and heavy model scenes, it's not really a good fit for MoI.

- Michael
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 From:  bemfarmer
7637.4 
Paper on "An Interactive FurModeling Technique":

http://graphicsinterface.org/wp-content/uploads/gi1997-21.pdf

- Brian
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 From:  Moier (STARDUST)
7637.5 In reply to 7637.3 
Thanks Michael

I think I will go for the render engine instead, my model tend to qain a lot mb :)
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