Problem with creating geometry

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 From:  Marqson
7626.1 
Hello
I have some serious problem with creating similar models. I'm just a begginer and I'm unable to archieve effects like this, there is a some technique or certain method that I should have used?
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 From:  wimverbe
7626.2 
hi Marqson,
it is a little bit vague what you mean exactly, but I guess that most issues you point out can be realised with the blend tool.
see here: http://moi3d.com/3.0/docs/moi_command_reference7.htm#blend

wkr
wim
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 From:  Michael Gibson
7626.3 In reply to 7626.1 
Hi Marqson - yes like wim writes above those might be Blend surfaces or could also possibly be fillet surfaces, maybe with a variable radius.

- Michael
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 From:  tomassok
7626.4 In reply to 7626.1 
Hi Marqus,
I had opportunity to look a bit closer to your issue.
But unfortunately I can't find way to create this geometry!!
It's look simple, but I the problem is much more complicated as I thought!

The most difficult is create shape between two different geomety: the cilinder (vertical) and outlet (horizontal).

I'm begginer as You Marq, but I'm positive that one of our masters of MOI will find solution.
Be patient!

BR
t
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 From:  Karsten (KMRQUS)
7626.5 In reply to 7626.1 
Hello Marqson,

I've tried to create the upper connection with the blend-tool. First I created two circles and make a surface with loft. After that I have created the 2 sidefaces of the part where the water comes out(I will call it ???). Then i've connected this two sidewalls with blend G2. After splitting the cylinder and the new blendface, I cut away the gap for the blend between ??? and the cylinder. I have made a blend with the option G2 and "planar section" for close to the cylinders tangent. The other side of the model have a different cutout with a imperfect patch made with network. It has a little tangent/curvature problem.

I hope it helps!

Kind regards
Karsten
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