Object Spatial Array COMMAND WISHLIST
 1-19  20-31

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 From:  Frenchy Pilou (PILOU)
7574.20 In reply to 7574.19 
French version updated! ;)
http://moiscript.weebly.com/scripts-de-max-smirnov.html

Always fun :)

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Pilou
Is beautiful that please without concept!
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 From:  boblog
7574.21 In reply to 7574.4 
Hum, make it and I will be yours for ever lol..... ha ha No kidding I use a lot of repetitive actions and the one made in Zbrush is really powerful !
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 From:  Max Smirnov (SMIRNOV)
7574.22 
boblog
Sorry, in the nearest future this script can't get even close to Zbrush performance.
The main problem which stops me - the lack of instancing engine in MoI. This script makes thousands copies of the object, instead of making instances of one object. It consumes a lot of processor resources and memory and dramatically lowers performance of the script.
AFAIK, Michael have plans to implement support of instances in future versions of MoI.

Yesterday I spent couple of hours to increase script performance.
v.0.5 used 4 factories:
1 x orient (to place an object to a new point and than orient it)
3 x scale1d (for X, Y, Z rescaling)

v.0.6 uses only 2 factores
I've found that I can adjust xaxis and yaxis parameters of the target CoordinateFrame to process move/orient/X-scale/Y-scale using only one factory. :)
Unfortunatelly, zaxis parameter is read only, so I need to use second factory (scale1d) to correct Z-size.
Michael, please make it writeable in the next version.

AlexPolo
>You deserve a Vodka or Beer after that effort.
Thank you ;) I'll buy a box of vodka! The next version of the script will generate even more twisted and scattered structures :))

chippwalters
BurrMan
Pilou
Thank you! :)
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 From:  Max Smirnov (SMIRNOV)
7574.23 
v.0.7 will be tomorrow ;)
[added] X/Y-mirror mode

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7574.24 
Appetizing! :)
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Pilou
Is beautiful that please without concept!
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 From:  AlexPolo
7574.25 In reply to 7574.24 
Hi MAX,

The script is evolving at lightspeed - what about putting in an auto FIBONACCI sequencer.

Playing with the controls and an extra point for rotational control gets close to home anyway.

Awesome work!



EDITED: 4 Jul 2022 by ALEXPOLO

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 From:  Max Smirnov (SMIRNOV)
7574.26 
v.0.7

Hi Alex,
In the next version I'll add "Align to path" function. I'll think about fibonacci spiral then.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7574.27 
---
Pilou
Is beautiful that please without concept!
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 From:  AlexPolo
7574.28 In reply to 7574.26 
Hi Max,

The align to path is an excellent idea that will give huge functionality in controlling the array over a surface or another object - this will take it past Zbrush in that respect.

Keep moving at lightspeed!

Thanks for your great work - the mirror function is great also.

Alex.
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 From:  AlexPolo
7574.29 In reply to 7574.28 
Hi Max,

Can see how busy you have been with so many of the scripts in the forum any further thoughts on the Align to Path function for this scrip
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 From:  Max Smirnov (SMIRNOV)
7574.30 In reply to 7574.29 
Hi Alex
I have started to write next version of this script few weeks ago. But something went wrong :) I was not satisfied with the results. So I decided to take a break and switch to another script ( subd ).
Now I have rested enough, so I will continue developing of the script this weekend or maybe next week.
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 From:  daveho
7574.31 In reply to 7574.30 
Max, you are a machine!! Man, I was impressed just reading this post. What a great community MOI has.

Dave S
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