getting ready for export
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 From:  Michael Gibson
7551.5 In reply to 7551.3 
And if you want to get a more narrowed down view of the specific area of the model it's complaining about, select the object and run Explode to break it into individual surfaces and then run SelBadObjects, that will then show you the particular surfaces that have the "bad" stuff in them and you might look over those to see if there is a noticeable problem in their trim edges.

I think there used to be a command called ShowBrokenEdges or ebroken but it seems to have gone away when some different commands were merged into one "ShowEdges" command.

- Michael
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 From:  BurrMan
7551.6 In reply to 7551.5 
Hi Michael,
Thanks again. I'm going to mark this thread and go back to things at finalization time and look at cleaning things up for a polish.....

I think the "rope and netting", I'll just redo, as it is just slapped out early in the model... You can see it is just not really "well formed" netting.

But some of the surfaces on the hulls and masts etc, I want to be sure are quality...

I'll use your input to inspect closely and rebuild when I find those bad trims....
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 From:  Michael Gibson
7551.7 In reply to 7551.6 
Another way to inspect a surface that says it has bad trims on it is to select the surface and then run CreateUVCrv - when it asks you to select any additional curves just push enter. That will stick the UV space boundary curves into the Top view, use ZSA (Zoom selected all) to zoom to them. There will be a rectangle for the surface's outer boundary and then all the UV space versions of the trimming boundary inside of that. If some of those looks weird and chaotic like squiggling around or shooting off strangely off the boundary then that's a damaged UV curve, those can be repaired by untrim + retrim.

- Michael
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 From:  BurrMan
7551.8 In reply to 7551.7 
Aha! :)

Invaluable Michael. Thanks!
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 From:  BurrMan
7551.9 In reply to 7551.8 
Thought I made some beautiful blends on the hulls... Turns out there are some horrible self intersecting/twisted trims... :o

Repaired! probably spend a few hours going over everything in another week or so when it's done....

Thanks again....
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 From:  Michael Gibson
7551.10 In reply to 7551.9 
No problem Burr! The model is really cool!

- Michael
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 From:  BurrMan
7551.11 In reply to 7551.10 
Thanks michael. I will make a post about it when im done. Im making it for polynesian voyaging society and their UH education program.
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