keyshot importing at different scales or perspective?

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 From:  yophie
7550.1 
Another Moi export curio I've gotten stuck with...

I modeled three toruses that each have a ring set into the top, which I want to emit light in my render. Because "light rings" are embedded, I exported them separately - one right after the other, without touching anything in the MoI interface. (That way, I could import the light rings into Keyshot and apply the emissive material before the toruses got in the way.) Then I imported the toruses and applied a wood material. As you can see from the screenshot, the light rings are no longer on top of the toruses. The top one has widened and is on the outside, the middle one is, I assume, burried inside the ring, and the one on the bottom is squarely underneath.

Because of the odd placement (and, I assume, my lack of experience) I have no idea what's happened. Is it a scaling problem? A camera perspective problem? I exported both as .obj, without changing any settings or moving any cameras, and immediately imported to Keyshot. Any idea how to fix it?

Thanks a million for your help, in advance :)



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 From:  Michael Gibson
7550.2 In reply to 7550.1 
Hi yophie, I believe that what you are describing is a feature of KeyShot - when it does an import it scales and moves the imported objects to what it decides is a better default size. The problem with that though is that with each object being scaled based on its bounding size if you do the import in separate stages they will be out of sync.

In order to solve that you will need to manipulate the import settings in KeyShot and turn off the automatic scaling and positioning functions. When you do the import you should be seeing a dialog pop up in KeyShot something like the one shown here: https://www.keyshot.com/keyshot4/manual/importing/importing.html

Looks like you will probably need to turn off "Location: Center geometry" and "Location: Snap to ground" and instead have "Location: Keep Original" checked instead, and then probably under Size you will need to switch it from "Size: Automatic" to "Size: Keep Original".

So anyway in this case it's all something that KeyShot is doing during the import, so you will need to change those settings in KeyShot in order to change that behavior.

The other option is that you could do just one export out from MoI rather than 2 separate exports and just mark the pieces you want to have as emitters with their own distinct Style assignment (like set Style = Green for those, and not assign style = green to anything else), then edit that material in KeyShot.

Hope this helps!

- Michael
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 From:  Andrei Samardac
7550.3 In reply to 7550.1 
Looks like it is bacause of KeyShot import settings, check this screen you have to have something like this to keep model as it is in MoI:


Also you can use Samardac Bridges to connect MoI and KyeShot:
http://samardac-bridges.tumblr.com/about

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