First impressions of a new user (MOI vs Autodesk123d)
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 From:  Michael Gibson
7474.4 In reply to 7474.3 
Thanks for posting those specs Nick - I guess it seems to be Intel graphics that tend to have the problems with the threaded display code.

- Michael
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 From:  nickax
7474.5 In reply to 7474.4 
Thanks for the advice re FPS mode.. the 'look' function works nicely - now all I want is the 'walk'

so.. help me out here :)









Like I say, most of us have played an FPS at some point and I have a reflex action to go to AWSD keys to 'walk around' - We don't all have tablets or pens and it just seems like (if they're not assigned to anything else) they should be the default keys for panning ?
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 From:  Michael Gibson
7474.6 In reply to 7474.5 
Hi Nick,

> it just seems like (if they're not assigned to anything else) they should be the default keys for panning ?

The shortcut key philosophy for MoI is to keep the default set to be quite lean and small and try to keep things open for your own customization. In the future I do want to make it a lot easier to set up shortcut keys with something like a script library that you could browse through more easily.

Check out here for what scripts to use currently for panning or rotating with the arrow keys:

http://moi3d.com/forum/index.php?webtag=MOI&msg=672.4
http://moi3d.com/forum/index.php?webtag=MOI&msg=6145.2
http://moi3d.com/forum/index.php?webtag=MOI&msg=6145.4


The way the panning from scripts work is the script needs to get a hold of a viewport object first, and then on the viewport there's a .pan() method which takes 3 parameters (3rd one optional), for a step factor, first parameter is RightLeft step, second parameter is UpDown step, and optional 3rd parameter is BackwardsForwards step factor.

Hope that gets you set up how you want!

- Michael
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