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 From:  marcel (CELMAR)
7444.5 
another problem: once the objects have been exported, the "volume", in n-gons, are handled without problems by uv mapper, to create quick uv map... But the cutted planes, exported in n gons, are impossible to read by UV Mapper.. It's necessary to export in quads and triangles, to get a planar uv map... But the export in n-gons is better to keep soft rounded shapes... any solution???
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 From:  Michael Gibson
7444.6 In reply to 7444.5 
Hi marcel,

> But the cutted planes, exported in n gons, are impossible to read by UV Mapper.. It's necessary
> to export in quads and triangles, to get a planar uv map... But the export in n-gons is better to
> keep soft rounded shapes... any solution???

Are you using the UV Mapper utility from here? : http://www.uvmapper.com/

If it doesn't support N-gons then I guess you can't use n-gons but you could ask the UV Mapper developer if they plan to support n-gons in the future or if they possibly support them in the "Pro" version of that software.

Cinema4D probably has its own UV unwrapping and assignment tools that you could use instead.

- Michael
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