Merging faces command
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 From:  Michael Gibson
7440.2 In reply to 7440.1 
Hi krass - for planar faces, select the faces and run Edit > Separate on them to break the chunk of them off from the main object. Then run Edit > Separate again to break them into totally individual surfaces. Then run Boolean Union - the booleans will do some processing to merge adjacent planar faces into large planes and will merge the faces together. Then select all the pieces and run Edit > Join to glue them back together.

At some point in the future I would like to update the Merge command to work on faces as well, but one reason why I have not done that as of yet is I have some idea that maybe the regular Join command should do the job of both joining and merging but I have not figured out the details on that yet.

- Michael
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 From:  krass
7440.3 In reply to 7440.2 
Hi, Michael!
Thank you for the answer! I'll try your way.

Just I put that there for a handy addition to the process, and I do not know about it: for MOI3D so many scripts created ...

If in the future you will make the connection faces is as simple as connecting the edges - it would be cool!
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 From:  Fubax
7440.4 In reply to 7440.2 
Could a script be made to automate this merging faces process?
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 From:  Michael Gibson
7440.5 In reply to 7440.4 
Hi Fubax,

re:
> Could a script be made to automate this merging faces process?

Planar face merging is already automatically done when you do a boolean union.

For merging things other than planes it's a pretty low level operation and it would be difficult to do with scripting.

- Michael
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