But how?!!
 1-10  11-27

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 From:  krass
7432.11 In reply to 7432.10 
Hi, BEAR17!
Yes, it seems that you need! Good work!
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 From:  bemfarmer
7432.12 
The unfamiliar magenta Lock Icon caused me to review MoI Command Reference and Scene Browser help files.
I should have been using this the past 3 years! There is also a Filter Icon...

- Brian
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 From:  krass
7432.13 In reply to 7432.12 
Hello, bemfarmer!
In Russia we say: "live a century - a century study!" :))
Glad I could be at least somewhat helpful ;)
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 From:  OSTexo
7432.14 
Hello krass,

So the surface you're attaching the cap to is a wall or a sphere? If it's a wall the drawing does not show that since there will be elongation along the Z axis if that was the case.
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 From:  OSTexo
7432.15 
Hello krass,

If it's a wall the cap could look like this, if it was circular in shape I don't think it could make full contact with the mating surface.

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 From:  krass
7432.16 In reply to 7432.14 
Hi, OSTexo!
Here, I found a picture: there is a complex range ...

ps/ In my opinion you get what you need!

EDITED: 5 Jun 2015 by KRASS

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Size: 184.1 KB, Downloaded: 91 times, Dimensions: 681x583px
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 From:  OSTexo
7432.17 
Hello krass,

Aha, that's why the old drawing doesn't make sense, it isn't drawn as built. That said I think the modeling is not as complex as I originally thought. Do you happen to have the specs or drawings for the areas marked in green? My strategy on this would be to build out those surfaces first by 1.5 and use that built out surface as the mating surface after boolean, trim out a sphere appropriately and blend the two parts together. Without trying it I'm not sure how successful offsetting would be, it might just be a manual upper and lower surface process.
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 From:  krass
7432.18 In reply to 7432.17 
Hi, OSTexo!

Here I post the item for which you need these caps.
I said the Red Cross centers.
I think it will nagyaldnee notion of what it was!
Thank you for spending time on me!
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 From:  OSTexo
7432.19 
Hello krass,

Do you have your construction lines only? All I need is the cylinder and box shape, no blends or fillets. I think what might be throwing you off is the complexity you've already built into the model that is making it difficult to add this detail.
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 From:  BEAR17
7432.20 In reply to 7432.17 
This is what I will do quickly in 2 steps :

Step 1


Step 2


Rendering


Bear17

EDITED: 5 Jun 2015 by BEAR17

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 From:  krass
7432.21 In reply to 7432.20 
Hi, BEAR17! Thank you very much!
It turns out that refrensov subsequent study showed that there is a slightly different form of bending poskosti. Look slightly above my photos picture
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 From:  OSTexo
7432.22 
Hello krass,

I think I'm getting close to a desirable result. You can also experiment by drawing a construction line from the red cross hair to the main body. Create a sphere of the outer cap diameter. Then select all of the surfaces under and surrounding the sphere and offset those surfaces by 1.5mm. Then copy the sphere you created but increase its diameter by 40mm. appropriately fillet your edges, I think it was by 10mm on the original, G2 curvature, bulge of 1. Then you need to start Booleaning and trimming the spheres and the offset surfaces together to make things watertight. What you are left with is something that looks close to the photograph you posted of the actual cap. The reason I asked for the construction lines was I think things are a little out of square a few places, and I wanted to experiment with the transition between the generally cylindrical and squarish areas of the model. Are you working in 1:10 scale? Thanks.
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 From:  BEAR17
7432.23 In reply to 7432.22 
Hello Krass,

With the method described by OSTexo,

1. Boolean intersection



2. Boolean union



3. Result



Bear17
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 From:  krass
7432.24 In reply to 7432.23 
Hi, OSTexo and BEAR17!
What a neat way!!
I had not thought of before, sorry ..

Thanks to everyone who helped me in this task!
You mega-super guys!
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 From:  OSTexo
7432.25 
Hello krass,

Glad it worked for you. All that's left is to model the through holes, which is quite easy by modeling a cylinder of appropriate diameter and using the Orient tool to orient it to the surface of the cap edge. Once you have it oriented appropriately you can then just move the cylinder along its tangent snap and Boolean difference it away from the cap. That should leave you with a completed model.

Bear17, thanks for illustrating the process, I don't think I need to make a video on it at this point, I think the process is clear to krass.

One of the many things learning MoI has taught me is that planning and experimentation with different tools within the set is very important for problems like this. If you're running into issues with one tool take a moment and think of another way using another tool that you can come to a particular result. I think that's one of the reasons why MoI is such a unique and effective tool, the features are kept lean and not so specific in operation that you lose flexibility when trying different ways to model.
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 From:  BEAR17
7432.26 In reply to 7432.25 
Hello krass ,
Hello OSTexo ,

I am delighted to have contributed to this modeling. Together, the projects are progressing quickly and we can take the opportunity to learn new methods (or to revise the old methods !).

Bear17
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 From:  krass
7432.27 In reply to 7432.25 
"One of the many things learning MoI has taught me is that planning and experimentation with different tools within the set is very important for problems like this. "

Hi, OSTexo!
Yes, that's right - I also noticed this feature of the program, making it a unique work.
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