Moi3d V4 beta version approximately when?
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 From:  Michael Gibson
7430.27 In reply to 7430.26 
Hi Brian,

> I was wondering if you are using Visual Studio 2012, or 2013, or
> 2015? As C++ compiler with Qt5...

I'm using Visual Studio 2013 and XCode 4.6.3 for the new rewrite. Previous versions were done using Visual Studio 2003.


> I would guess that the commercial version of Qt5 cost $ ?

I'm using the open source Qt version. There is a commercial version of Qt but also the open source version can be used for commercial projects as well since a few years ago they switched the license to LGPL instead of only GPL.

- Michael
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 From:  PaQ
7430.28 In reply to 7430.9 
> Later on in v4 I'll be doing some experiments with using different geometry libraries and see if it will be feasible to get filleting done by some other library.

yummy !!!!!!!!!!!!!!!!!!!!
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 From:  eddi
7430.29 In reply to 7430.27 
Helo Michael,
In v4, is there any chance for possibility to access Moi3d-Script-API through COM interface ?
-EDDI
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 From:  Michael Gibson
7430.30 In reply to 7430.29 
HI EDDI, re:

> In v4, is there any chance for possibility to access Moi3d-Script-API through COM interface ?

No, probably not too likely at least at first - one of the things that I've been working on for v4 is to actually eliminate the internal use of COM in MoI altogether since it's a Windows specific mechanism.

What is it that you're trying to do where that would be useful?

- Michael
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 From:  eddi
7430.31 In reply to 7430.30 
Helo Michael,
>>What is it that you're trying to do where that would be useful?
Simply.
Not everyone wants to be programming in JScript, for me, with no experience in JScript, that makes it very limited.

>> It's a Windows specific mechanism.
Yes, powerful Windows API, dll calls, dll create, executable files, gui, predefined commands (as a single line), UDF's, familiar IDE and other scope for combination with the Moi3d-Api.

So I see no disadvantage to have this access in Moi3d.

EDITED: 30 Aug 2015 by EDDI

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 From:  bemfarmer
7430.32 In reply to 7430.27 
Thanks Michael.
I'll have to try out a super simple C++ or javascript, or ? program with the free Visual Studio Community 2013 :-)
Looks like it is nearly equivalent to the pro version ($), and has something called Blend.

- Brian
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 From:  Michael Gibson
7430.33 In reply to 7430.31 
Hi eddi,

> So I see no disadvantage to have this access in Moi3d.

The major disadvantage is that I'm trying to move MoI to have a cross-platform code base, but COM is a Windows only mechanism.

So it just does not work to have MoI be targeted as a cross platform program but also heavily based on COM at the same time - all the stuff for doing COM things only works under Windows and not on Mac.

It is a major focus of all the work I'm doing on the v4 rewrite to avoid platform specific code as much as possible, so more stuff for COM is not likely to happen anytime soon, sorry.

I do want to enhance stuff related to scripting in MoI in the future but that effort will be totally focused just on JavaScript language scripting, I do not expect to support other languages for scripting Moi anytime soon.

Maybe sometime in the future I can reintroduce a COM translation layer back into MoI just for the Windows version but I don't know when or even if that will happen.

Basically JavaScript is the only targeted scripting language for Moi, if you don't want to learn JavaScript then I'm sorry but you won't be able to do Moi scripting at least anytime soon.

- Michael
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