Moi3d V4 beta version approximately when?
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 From:  Michael Gibson
7430.21 In reply to 7430.20 
Well that makes it an easy choice not to worry about targeting it for the time being. I need an API that will be supported by 10.7 at a minimum.

Requiring 10.11 just to run MoI is a no-go.

- Michael
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 From:  Dan (MONTAGMAN)
7430.22 
As a Linux user, obviously a native version would be ideal, but I'm happy as long as I can at least continue to run it with Wine.
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 From:  arekm
7430.23 In reply to 7430.22 
Too bad that 64 bit wine is only able to run 64 bit windows binaries (here on my Linux there are no 32bit libraries at all, so unable to run moi3d). Hopefully v4 will be 64bit binary, too.
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 From:  Dan (MONTAGMAN)
7430.24 In reply to 7430.23 
I think most distros include Wine compiled with both 32 bit and 64 bit enabled. I know that's true on Ubuntu and its derivatives (Mint, Elementary, etc.). I read that CentOS and RHEL only include 64 bit Wine, which I don't think is considered stable anyway, so that seems kind of silly to me.
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 From:  Lewis3D
7430.25 
Ohh, a 64bit version , that would make my day :).

Thanks for update Michael.
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 From:  bemfarmer
7430.26 
Hi Michael,

I was wondering if you are using Visual Studio 2012, or 2013, or 2015? As C++ compiler with Qt5...

I would guess that the commercial version of Qt5 cost $ ?


- Brian
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 From:  Michael Gibson
7430.27 In reply to 7430.26 
Hi Brian,

> I was wondering if you are using Visual Studio 2012, or 2013, or
> 2015? As C++ compiler with Qt5...

I'm using Visual Studio 2013 and XCode 4.6.3 for the new rewrite. Previous versions were done using Visual Studio 2003.


> I would guess that the commercial version of Qt5 cost $ ?

I'm using the open source Qt version. There is a commercial version of Qt but also the open source version can be used for commercial projects as well since a few years ago they switched the license to LGPL instead of only GPL.

- Michael
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 From:  PaQ
7430.28 In reply to 7430.9 
> Later on in v4 I'll be doing some experiments with using different geometry libraries and see if it will be feasible to get filleting done by some other library.

yummy !!!!!!!!!!!!!!!!!!!!
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 From:  eddi
7430.29 In reply to 7430.27 
Helo Michael,
In v4, is there any chance for possibility to access Moi3d-Script-API through COM interface ?
-EDDI
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 From:  Michael Gibson
7430.30 In reply to 7430.29 
HI EDDI, re:

> In v4, is there any chance for possibility to access Moi3d-Script-API through COM interface ?

No, probably not too likely at least at first - one of the things that I've been working on for v4 is to actually eliminate the internal use of COM in MoI altogether since it's a Windows specific mechanism.

What is it that you're trying to do where that would be useful?

- Michael
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 From:  eddi
7430.31 In reply to 7430.30 
Helo Michael,
>>What is it that you're trying to do where that would be useful?
Simply.
Not everyone wants to be programming in JScript, for me, with no experience in JScript, that makes it very limited.

>> It's a Windows specific mechanism.
Yes, powerful Windows API, dll calls, dll create, executable files, gui, predefined commands (as a single line), UDF's, familiar IDE and other scope for combination with the Moi3d-Api.

So I see no disadvantage to have this access in Moi3d.

EDITED: 30 Aug 2015 by EDDI

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 From:  bemfarmer
7430.32 In reply to 7430.27 
Thanks Michael.
I'll have to try out a super simple C++ or javascript, or ? program with the free Visual Studio Community 2013 :-)
Looks like it is nearly equivalent to the pro version ($), and has something called Blend.

- Brian
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 From:  Michael Gibson
7430.33 In reply to 7430.31 
Hi eddi,

> So I see no disadvantage to have this access in Moi3d.

The major disadvantage is that I'm trying to move MoI to have a cross-platform code base, but COM is a Windows only mechanism.

So it just does not work to have MoI be targeted as a cross platform program but also heavily based on COM at the same time - all the stuff for doing COM things only works under Windows and not on Mac.

It is a major focus of all the work I'm doing on the v4 rewrite to avoid platform specific code as much as possible, so more stuff for COM is not likely to happen anytime soon, sorry.

I do want to enhance stuff related to scripting in MoI in the future but that effort will be totally focused just on JavaScript language scripting, I do not expect to support other languages for scripting Moi anytime soon.

Maybe sometime in the future I can reintroduce a COM translation layer back into MoI just for the Windows version but I don't know when or even if that will happen.

Basically JavaScript is the only targeted scripting language for Moi, if you don't want to learn JavaScript then I'm sorry but you won't be able to do Moi scripting at least anytime soon.

- Michael
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