Handle connection 1-20  21-26

 From: Piter44 26 May 2015  (1 of 26)
 Hi, Pls help make smooth connection the handle with the egg. Attachments:

 From: TpwUK 26 May 2015  (2 of 26)
 7414.2 In reply to 7414.1 Scale the egg 3D Scale from bounding box centre by 1 gris snap in Y direction, then Boolean union Martin Spencer-Ford Attachments:

 From: Piter44 26 May 2015  (3 of 26)
 7414.3 In reply to 7414.2 Thank you, But I need smooth surface. I made fillet the connection in your file but it is no good((( Is there other method? Attachments:

 From: TpwUK 26 May 2015  (4 of 26)
 7414.4 In reply to 7414.3 Do you have an image of what you are trying to achieve ? Martin Spencer-Ford

 From: ed (EDDYF) 26 May 2015  (5 of 26)
 7414.5 In reply to 7414.4 Piter, Draw a rectangle to use as a cutting object. Make the rectangle as wide as necessary to intersect at the desired places - I'm guessing where the egg should be trimmed. So if you need a longer taper, size the rectangle accordingly. Select both your objects and Trim using the rectangle. Select the edges around both openings and Blend. Another possibility to make this shape in one step is to use a Rail Revolve. It would help to know what the final result should look like. Ed Ferguson Attachments:

 From: Frenchy Pilou (PILOU) 26 May 2015  (6 of 26)
 ? :) --- Pilou Is beautiful that please without concept! My Gallery

 From: krass 26 May 2015  (7 of 26)
 Maybe LOFT?

 From: ed (EDDYF) 26 May 2015  (8 of 26)
 7414.8 In reply to 7414.7 Piter - I also got a nice result using Loft to Point. You can look up Loft in the on-line documentation for instructions to Loft to a point. Ed Ferguson Edit: I see Krass and I were thinking Loft at the same time :) Attachments:

 From: krass 26 May 2015  (9 of 26)
 7414.9 In reply to 7414.8 Ed, Loft-shift is the most logical solution to this situation. I would use LOFT

 From: Piter44 27 May 2015  (10 of 26)
 Thanx to all! Blend makes is not good surfaces connection. I use Tangent (G1) and Bulge 1.0. Loft and Revolve is not acceptable. I would like make spherical part above plane part like in the image but with smooth conection. It is possible? Attachments:

 From: Michael Gibson 27 May 2015  (11 of 26)
 7414.11 In reply to 7414.10 Hi Piter, > Blend makes is not good surfaces connection. I use Tangent (G1) and Bulge 1.0. Well, that's what tangent surfaces look like, so that's normal to get that type of result with those options. If you want it smoother then try the "Curvature (G2)" option instead of the Tangent option. - Michael

 From: Piter44 27 May 2015  (12 of 26)
 7414.12 In reply to 7414.11 Hi Michael, I tried Blend Culvature G2 option with Bungle 1.0 and other. I still not satisfacted the surfaces connection(((. I want ABSOLUTELY smooth, like a bubble, like remnant of a cake of soap. Sorry for my English, I mean a soap after some use))) It is normal for moi3D? May be I want more than moi3D can give? Attachments:

 From: Mauro (M-DYNAMICS) 27 May 2015  (13 of 26)
 Hi:let's use Martin's file: select yellow loop and union on top wiew draw two circles R=2 sweep:two circles as sections and yellow curve as rail trim your solid using red sweep object select both loop edges and blend using G2-bulge=1 to avoid wrinkled blend,select PLANAR SECTION option on the Blend window you'll have a straight line instead of curved wrinkled seam hope is smooth enough for you say lot of thanks to Michael to make this fantastic software,not to me.... file attached: M EDITED: 27 May 2015 by M-DYNAMICS

 From: krass 27 May 2015  (14 of 26)
 7414.14 In reply to 7414.13 Mauro, this - very cool! ))

 From: Michael Gibson 27 May 2015  (15 of 26)

 From: Max Smirnov (SMIRNOV) 27 May 2015  (16 of 26)
 7414.16 In reply to 7414.13 Mauro, it's smooth enough for everyone :) I like this method.

 From: OSTexo 27 May 2015  (17 of 26)
 Hello, A part made by Trimming the egg in half and extruding the squarish end, running Blend between those two surfaces and tweaking the bulge on the G2 Blended result. Attachments: