Hello, I give a try at MoI, and I like it.
I'm learning, and the surface trim volume trim close trim fillet merge isect sweep thing is completely new for me, although I use a lot curves in Blender.
So here's a simple render of a mouse, the model is incomplete, edges seem to be correctly welded, at least for rendering, but couldnt bevel/fillet the shape as I would so the light isn't catched by the edges. imported in .obj into blender, and yeah, I've never seen a mesh like that, haha. Couldn't resist to quick setup a studio scene for render.
Will maybe go further, to get this better, with fillets, more details, comments are welcome.
|