Can't create the bottom of the shoe sole
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 From:  Michael Gibson
737.2 In reply to 737.1 
Hi Thor - in a future version I would like to make a tool that would surface a curve like that directly, but MoI won't have that for version 1.0 .

In general the best way to surface a closed thing like this right now is to dice it up into at least 2 pieces and then do something with those pieces, either loft between them, or use them as rails for a sweep, or part of a network surface.

So what I'd recommend is to first draw a line down the middle like this:



Now select your outline, then run Edit/Trim and select the line as the cutting object. Hit done to keep all pieces.

Now your outline should be split into 2 different pieces. In this case I think a loft between these will get you a good result, select both of the pieces and hit Construct / Loft and push done, to get this:



Sometimes it is easier to make progress by splitting things up like this.

Hope this helps!

- Michael
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 From:  Thor (MCHANNEMANN)
737.3 
Hi Michael,
thnx a mil, done it and works fine, post l8r more of the stuff :-D

Thor
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 From:  nacho65 (JUANGALVAN)
737.4 In reply to 737.2 
Hi Thor:

To obtain the floor of the sole it uses boolean fusion

1. - Draws in the top view the contour of the sole on a bits map

2.- In the right view draws the profile of floor and te profil external.

3.- Use boolean fusion It eliminates obsolete geometry


Best regards

Juan Galvan
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