object axis?
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 From:  stanDM
7352.3 In reply to 7352.2 
Hi Michael,

thanks for a thorough explanation. We have converted some SolidWorks STEP files using Okino Polytrans and we were able to get local axis for all objects including rotation info - this was very important to us, because then we can (in CINEMA 4D) replace lets say all small elements like screws with instances, which can save insane amounts of memory when rendering very complex objects. But Moi's output is much better in many cases, so I would rather use MOI for some tasks. I am aware of Axis center command in C4D, but unfortunately this cannot "detect" object rotation.

But anaway, I would like to thank you for making such a great product. For now, we are using it just for conversion purposes (and it is really great for what it does, maybe just 64bit version would be really helpful), but I am sure we will dig more into it.


Best regards,

Stan
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 From:  Michael Gibson
7352.4 In reply to 7352.3 
Hi Stan, yes the problem you're running into in this case is that MoI does not currently support instances, that's the difference.

In the future I do want to implement instances in MoI and then also make STEP import read those instances, and also make exports use instances when possible as well. That's a kind of long chain of work involved in implementing all those pieces so I'm not sure when that full sequence of stuff will be done. Then on top of that only a few file format export types support instances in them, for example there is no mechanism in OBJ format for doing instances so it would only be for a couple of formats maybe just FBX, I'm not quite sure.

I am in the process of investigating doing a 64-bit version so hopefully that will happen for the next version.

- Michael
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 From:  PaQ
7352.5 In reply to 7352.4 
Hi Michael,

We are using .abc (alembic) since a little while to export/import stuffs in our 'polygon' pipeline.
http://www.alembic.io/

I'm pretty sure this stuff support instances description.
Even if the main purpose of this format is to export animation data (stream file), it seems much more 'solid' than anything I have used so far (.fbx, .dae).

There is no real need to have an .abc export in MoI, but maybe it might be an alternative to .fbx in the future to handle instances.
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 From:  Michael Gibson
7352.6 In reply to 7352.5 
Hi Pascal, yeah once instancing is in place inside of MoI it will probably make sense to do some new file format support after that to use some formats that handle instancing... alembic could make sense at that time. I'm not really familiar with it myself at all so I don't know what's really involved. I guess Collada is the other one that's meant to be similar is that right?

How is it that alembic is more robust for you than Collada, is it newer and supports more kinds of animation stuff?

- Michael
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 From:  PaQ
7352.7 In reply to 7352.6 
Hi Michael,

Well the point with alembic is that it's 'just' export a point cache of you animation, meaning that exchanging animation in this format overcome a lots of trouble you usually have with Collada or .fbx. But that's something very specific to poly modeling/animation industry.

Now, I don't know the reason, but it's the first we were able to export data between different software (modo, 3dsmax, realflow, clarisse) without having to care about z-up/y-up problem, wrong normals, lost uv's, broken uv's, bad triangulation, to name a few.

Of course it's jut my limited experience so far, maybe it doesn't work that great for other users ;)
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