quad mesher for Rhino - some food for thought

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 From:  Ken (OKURO)
7348.1 
David Eranen is working on a quad mesher for Rhino, might be quite interesting:

watch posting 32-34:

http://discourse.mcneel.com/t/third-party-mesher-for-rhino/18860/31
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 From:  Frenchy Pilou (PILOU)
7348.2 
It is not remake the Remesher of ZBrush ?

---
Pilou
Is beautiful that please without concept!
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 From:  kevjon
7348.3 
Thanks for the heads up, this is awesome for those that need to export the nurbs generated mesh into a polygon program for further detailing, uvmapping and rendering.

What a leap forward this will be if he successfully pulls it off for all situations.

It looks like at the moment that the quad mesh evenly spaces itself over the various nurbs patches. However this causes the smaller details (radiuses) to become a bit indistinct rather than crisp and sharp. Zbrush and 3D coat automatic topology tools have the same problem and the only real solution is to make the mesh really dense so it keeps the smaller details. Trouble with this you then end up with really dense mesh on the larger flatter surfaces.

EDITED: 17 Apr 2015 by KEVJON

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 From:  bisenberger
7348.4 
Looking pretty cool!





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 From:  bisenberger
7348.5 In reply to 7348.3 
Might be possible to export the quad mesh and a high resolution version of the mesh from Rhino and re-project the high resolution detail back to the quad mesh using ZBrush or 3D Coat. The potential looks pretty awesome!
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
7348.6 
Hi Michael,
will you evolve your mesher into quad/sds output? Thanks.
Cheers
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 From:  Abelo
7348.7 In reply to 7348.6 
Nice!...it would be awesome if Moi will give you an additional control on export with only quads mesh, I am not a programmer but if Michael can came up with a sweet feature like this ...it would be the icing on the cake. Fingers crossed!!!!..:)
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 From:  Michael Gibson
7348.8 In reply to 7348.6 
Hi Guilherme,

> Hi Michael,
> will you evolve your mesher into quad/sds output? Thanks.

I don't know - it's something I'd like to experiment with at some point but it will take a lot of work.

It's a pretty difficult problem to solve well, especially trying to deal with mixtures of large and small details.

Really if you are targeting using a mesh for a sub-d control cage it's best to create the mesh in a sub-d modeler from the beginning rather than trying to convert a totally different kind of object structure into a sub-d friendly mesh.

- Michael
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