Well, very few of them, but it's so close to being 'clean'.
A self intersecting edge is when 2 triangles share a common edge, but one says it points one way in space, and the other says it points the other way.
tri1
a
b
c
tri2
c
b
d
Triangle 1 says edge between b & c points one direction, and tri2 says it points the other way.
If moi could export clean meshes ( which it ALMOST does ), then it would be awesome. :)
You can load the model in meshlab, and choose render->color->self intersecting. It seems only a few random faces are affected.
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