64 bit on the horizon?
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 From:  Michael Gibson
7284.15 In reply to 7284.14 
Hi Marc,

> The Mac version used a lot of energy in V3, maybe concentrating on
> new features for this version and 64bit on V5 would be a good idea?

It's sort of tempting to do that, but the larger and more complex the code base gets it then gets more difficult to do a large overall switch, so going that route just kind of makes the 64-bit transition all the more difficult later on...

- Michael
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 From:  Tommy (THOMASHELZLE)
7284.16 
Well, I think there simply is no way around going 64 bit for a 3D software these days, so the sooner the better as far as I'm concerned.
Some other 3D software doesn't even come in 32 Bit anymore...

I'm usually not doing supercomplex models but need the data rather finely subdivided for closeups, and even that is getting problematic in some cases with MoI.

So I personally would vote for 64 Bit first, everything else later ;-)

But that's just me.

Cheers,

Tom
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 From:  Frenchy Pilou (PILOU)
7284.17 In reply to 7284.16 
You have a very cool refresh site!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  2byts
7284.18 In reply to 7284.17 
why not just prioritize the exporter to be 64bit? That is the bottle neck for RAM anyways. Nurbs format is fairly light weight anyways.
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 From:  Michael Gibson
7284.19 In reply to 7284.18 
Hi 2byts,

> why not just prioritize the exporter to be 64bit? That is the bottle neck for RAM
> anyways. Nurbs format is fairly light weight anyways.

Some previous discussion on that earlier in the thread here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7284.11

- Michael
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 From:  Tommy (THOMASHELZLE)
7284.20 In reply to 7284.17 
Thanks Pilou ;-)

Cheers,

Tom
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