64 bit on the horizon?
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 From:  Michael Gibson
7284.12 In reply to 7284.9 
Hi Max,

> My modest opinion, things such instancing would be more important
> than the 64bit version for now.

I think that's probably true that having instancing would often times be of greater value for complex models than 64-bit-ness.

However, the way it works out for practical development is the 64-bit conversion involves the most work and upheaval in the code base and it tends to be best to do those kinds of major structural changes right at the beginning of a new version cycle.

- Michael
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 From:  mattj (MATTJENN)
7284.13 
Just like to put my penny worth in :-)

I use moi a lot in conjunction with Modo. I create both photo realistic renderings and 2D technical illustrations. Although we talk of mega data sets, it seems to me that large files i.e. > 250mb are becoming more commonplace in my workplace. I usually find my jobs are working with complex models, no one ever came to me wanting an exploded illustration of something simple, that usually gets done by the screenshot hackers in tech docs:-).

I use the export to Ai format where possible but it struggles on even quite simple models, the competitor is Pro E Ardor text CADprocess, this is a more mature software but even this is 32bit and is showing its age, I have to split some of my models (using MOI) before exporting. Caprices costs approx 10K!

My point is that I think Micheal underestimates some of MOIs non core features, Polygon export and ai export to name a couple. These are huge Plus points for MOI which just make this program so much more amazing.

Still keeping fingers crossed for 64bit - Im happy in the knowledge that we have the best man on the job:-)

matt
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 From:  Marc (TELLIER)
7284.14 
I vote for 48bits

The Mac version used a lot of energy in V3, maybe concentrating on new features for this version and 64bit on V5 would be a good idea?

Marc
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 From:  Michael Gibson
7284.15 In reply to 7284.14 
Hi Marc,

> The Mac version used a lot of energy in V3, maybe concentrating on
> new features for this version and 64bit on V5 would be a good idea?

It's sort of tempting to do that, but the larger and more complex the code base gets it then gets more difficult to do a large overall switch, so going that route just kind of makes the 64-bit transition all the more difficult later on...

- Michael
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 From:  Tommy (THOMASHELZLE)
7284.16 
Well, I think there simply is no way around going 64 bit for a 3D software these days, so the sooner the better as far as I'm concerned.
Some other 3D software doesn't even come in 32 Bit anymore...

I'm usually not doing supercomplex models but need the data rather finely subdivided for closeups, and even that is getting problematic in some cases with MoI.

So I personally would vote for 64 Bit first, everything else later ;-)

But that's just me.

Cheers,

Tom
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 From:  Frenchy Pilou (PILOU)
7284.17 In reply to 7284.16 
You have a very cool refresh site!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  2byts
7284.18 In reply to 7284.17 
why not just prioritize the exporter to be 64bit? That is the bottle neck for RAM anyways. Nurbs format is fairly light weight anyways.
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 From:  Michael Gibson
7284.19 In reply to 7284.18 
Hi 2byts,

> why not just prioritize the exporter to be 64bit? That is the bottle neck for RAM
> anyways. Nurbs format is fairly light weight anyways.

Some previous discussion on that earlier in the thread here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7284.11

- Michael
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 From:  Tommy (THOMASHELZLE)
7284.20 In reply to 7284.17 
Thanks Pilou ;-)

Cheers,

Tom
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