MoI -> 3D color print?
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 From:  amur (STEFAN)
7276.6 In reply to 7276.5 
Hi Michael,

thanks for the explanation, much appreciated! At least the re-scaling with .obj in Blender works fine. The only thing now what puzzles me a bit is the .VRML export from Blender, since the apps i have have no .VRML import and therefore i can not check the scale at home, but i assume that those 3D printing programs for a 3D printer will let allow the operator to fix scaling issues.

Best regards
Stefan
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 From:  Mindset (IGNITER)
7276.7 In reply to 7276.5 
> I'm glad the individual face color preservation through booleans was useful for you!
This has proven useful to me too!
Thanks.
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 From:  amur (STEFAN)
7276.8 
Hi all,

just a small update. I picked up the logo today, it was printed on a ZCorp 650 Color Printer, and everything looks as expected. So, the workflow for a color print is pretty easy with MoI and Blender. I assigned the colors in MoI, exported as .obj with Mesh settings of 5 (all triangles), to have a relatively high resolution and as suggested by Burrman set the scale to 0.001 in MoI to have the proper scale in Blender. As a last step in Blender i adjusted the material color settings a bit (because the default diffuse is set in Blender 0.8 instead of 1. From there i exported as VRML (.wrl), that's all. :-)

Best regards
Stefan

EDITED: 1 Apr 2015 by STEFAN

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