FBX Object names
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 From:  Michael Gibson
7251.2 In reply to 7251.1 
Hi Rico, yes I do want to improve FBX export in the future to support names and materials. Names look like they would probably be the easier part of that, please ask me about it again when v4 betas are underway and it should be possible to update that.

In the meantime, object names do get exported to OBJ format, so you may be able to use that format instead to go into Maya and have the names come through ok that way.

- Michael
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 From:  RHolmes (RICOHOLMES)
7251.3 
Ahh thank you Michael.
For some reason I'd been avoiding OBJ format due to earlier problems (Maya had some odd "features" when importing obj before, like "don't cast shadows and visible in reflections randomly being turned off on import).
I'd also got it into my head that obj import in Maya didn't load or respect user normals, which MOI outputs SO nicely. I was wrong, the obj output from MOI is superb :)
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