Cycles for MoI
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 From:  Hamish Mead (HAIRYKIWI)
7208.41 In reply to 7208.40 
Hi PILOU
Sorry, I don't understand: What is "Idem"?
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 From:  Max Smirnov (SMIRNOV)
7208.42 
Fake Pilot
>>But not a programmer, so didn't understand how to edit your script so it does this automatically.
Wait for a new version which supports manual folder settings.

Frenchy Pilou
>>Can we imagine have some cursors in Moi for input the Different shaders against input them by hands?
Not now.

hairykiwi
Try to run MoI with administrator rights. Your Program files/MoI/.. folder is write protected.
It will be better if you'll wait for the new version. With this version you can move cycles and snapshots folders everywere you want.
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 From:  Mauro (M-DYNAMICS)
7208.43 In reply to 7208.41 
Hi :)

idem is a latin word that means : "the same of "

@Pilou
Idem for the Q key !

means: " same thing for " Q key


M
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 From:  Hamish Mead (HAIRYKIWI)
7208.44 
Max, thanks.
I tried running Cycles as admin, but not MoI - I'll give it a go. In any case, a snapshots folder outside the Program Files folder is much more preferable - looking forward to that, thank you.

Mauro,
Doh! Sometimes, even when seemingly hard-wired to the net, I overlook using a search engine to make up for my poor language skills. Thanks for educating.

Here's a bit of trivia: rather coincidentally, while I was learning/working on a MoI script earlier today, I thought, 'Where does the word 'factory' actually come from?" Searching for "factory etymology" shows the Latin factorium is literally, ‘oil press’; the English language makes more and more sense all the time, after discovering its roots. :)
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 From:  Max Smirnov (SMIRNOV)
7208.45 
version 0.98 :)

Added:
[TR] - transparent shader
[CH] - checker texture

Default material changed to [V:100] Velvet
Increased default background brightness

Now script stores location of the cycles.exe in the moi.ini. You need manually choose a location of the cycles.exe.
Also you need to create "output" subdirectory in the cycles directory.
Use "_cycles reset" command to reset script settings.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7208.46 In reply to 7208.45 
French Manual Updated :)
http://moiscript.weebly.com/cycles-pour-moi.html

And what about Textures ?
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 From:  bisenberger
7208.47 
Cool stuff!!! thanks for posting.
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 From:  Max Smirnov (SMIRNOV)
7208.48 
Finally, v.1.0
Optimized emission styles export.



Pilou, this script is good for beginners, and maybe for fast(test) rendering. But I don't see any reason to make a material library in the MoI or textures support.
There are many good render programs which do it much better.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7208.49 In reply to 7208.48 
No problem! :)
---
Pilou
Is beautiful that please without concept!
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 From:  Max Smirnov (SMIRNOV)
7208.50 In reply to 7208.49 
Pilou, could you change thread name to "Cycles for MoI"? :)
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 From:  wastzzz
7208.51 
Question. Is there a way to set the render mode to GPU?
Max.
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 From:  Frenchy Pilou (PILOU)
7208.52 In reply to 7208.50 
<< could you change thread name to "Cycles for MoI"? :)

Me I can't, but Michael yes! ;)
---
Pilou
Is beautiful that please without concept!
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 From:  Max Smirnov (SMIRNOV)
7208.53 In reply to 7208.51 
>>Is there a way to set the render mode to GPU?
GPU rendering disabled in this build. I can't find the last build. Only sources.
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 From:  Frenchy Pilou (PILOU)
7208.54 
Thx Michael for the Title's change! ;)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
7208.55 In reply to 7208.54 
No problem Pilou! :)

- Michael
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 From:  Mindset (IGNITER)
7208.56 In reply to 7208.48 
When I use this to render the result is nothing like the view from which I started. Usually the render starts from within the model, so it only shows black.
Interactive mode is crazy difficult to line anything up and get a useful view.
How do you guys get such good results?
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 From:  Max Smirnov (SMIRNOV)
7208.57 In reply to 7208.56 
>>Usually the render starts from within the model
This script uses 3D view camera position. You need to set camera in 3D window and run the script.
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 From:  Mindset (IGNITER)
7208.58 In reply to 7208.57 
Hi Max,

I just does not work that way for me...
Also, now with the version change it does not save to the output folder (or anywhere that I can find).
I have full rights to the MOI folder and below.
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 From:  Max Smirnov (SMIRNOV)
7208.59 In reply to 7208.58 
With the last version you don't need to put cycles in the moi directory.
Put cycles somewhere on your disk, create directory "output" in the cycles directory. The script will notice you if it can't find output directorу:)

http://moi3d.com/forum/index.php?webtag=MOI&msg=7208.48
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 From:  Mindset (IGNITER)
7208.60 In reply to 7208.59 
Max,

I do very much appreciate all of the contributions that you and others have provided to the MOI community.
Hopefully I will be able someday to reciprocate or pay it forward in someway.

For now however, I continue to have the same problem with _Cycles.
I start in the 3d view, with everything visually set just the way that I'd like... but when _Cycles revs up, the view shown is from the inside of the model so no surfaces can be seen and hence nothing is discernable. When I try to adjust it in interactive mode, it winds up askew and tilted or exceedingly small.
I don't find a zoom in interactive mode... does it exist?

I hate to sound like I am complaining, especially since you have been so gracious to provide this and so much more!
It is actually quite to the contrary, it is because I like this feature SO VERY MUCH that I am frustrated at my failure to use it properly. It would definitely be a big time saver.

Maybe I could pay you some reasonable fee for a Skype lesson and get this going.
I don't imagine that it would take you very long to see whatever it is that I might be doing wrong.
I am in the Central Time zone, six hours behind Coordinated Universal Time, and my schedule is pretty flexible.

Once again, I thank you for all that you do.
Please let me know.
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