Modeling exercice...
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 From:  Frenchy Pilou (PILOU)
7196.19 In reply to 7196.18 
Excellent!

I believe that you can with MOi as I show you above, if you draw the all the edges (with the good form bottom + bottle neck) then Sweep, network, joint, ... them!
You have now the model for do it! :)

EDITED: 26 Jan 2015 by PILOU

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 From:  Michael Gibson
7196.20 In reply to 7196.18 
Hi Finema, it looks like the Fusion 360 conversion worked well!

> 2• Unfortunately,I prefer to realize this form directly in MoI.

What is it that you're looking to gain by modeling this in MoI?

MoI is probably not the right tool for this particular kind of a job - MoI is more focused on constructing objects from 2D profile curves. That works great for a lot of mechanical objects, but organic shapes with lumpy bumpy areas are not a good fit for that type of workflow.

Things with lumps and bumps tend to be better accomplished using the organic modeling toolsets which polygon modeling programs are heavily focused on. They focus more on a sculpting type approach pushing and pulling parts of the model around, it's pretty different from the profile curve method that MoI is based on.

The overall modeling mechanisms used in polygon modeling just tends to work better for jobs like this.

Different kinds of models tend to be suited for different kinds of modeling mechanisms - the type of mechanism that MoI is based on works really well for certain kinds of objects, and not so well for other kinds of objects. It's best to use MoI for the projects that it is suited for, and to use different tools for projects that they are better suited for.

- Michael
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 From:  Finema
7196.21 In reply to 7196.20 
OK, thanks Michael.
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 From:  Karsten (KMRQUS)
7196.22 In reply to 7196.18 
Hello Finema,

I've attached a file with some ideas for the hard way. I've tryed to reconstruct the shape, based on the given drawing - but some informations are missing( depth of the place for the lable, ...). After you have reconstruct all faces and get an impression of the underling geometries, you have to redesign all surfaces with a reduced number of controllpoints (look at the curvature comp:( ). I have used some geometrical assumptions, that might not be correct - it's only one way to find the underlying shapes. The used geometry is hidden in the file - have a look - I hope that helps;)

Kind regards
Karsten

p.s.: In the file are some tolerance problems, it's q-n-d - so don't use it for your test!

EDITED: 18 Jan 2019 by KMRQUS

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Size: 62.6 KB, Downloaded: 20 times, Dimensions: 542x1129px
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 From:  Finema
7196.23 In reply to 7196.22 
Hi karsten,
I've looked the file but i don't understand the red plans ?
Thanks
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 From:  Karsten (KMRQUS)
7196.24 In reply to 7196.23 
Hi Finema,

I have draw some Tangent lines to geometry in the sideview of the bottle(look at Dimensions 5mm-7mm). Then I draw some curves in the front view. After extrude them I make some intersections, to get curves for some Network, sweep ... (very classical method known from sign boards). Normally You have to have the top-view and sections also, to get better results. So you have to guess the form. But nevertheless it's an interesting object for experiments;-)

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7196.25 In reply to 7196.23 
p.s.: As some People said before - moi is good for fast create and draft designs, shape your creative minds - for such a Job your program needs deep history mechanism (Feature trees Catia V5, NX,... ), constrains and parametric abillities and/or advanced direct methods (syncronous NX/solid edge, spaceclaim, CATIA VX...) to avoid recreation the geometry again and again, till you find a good result.
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 From:  Frenchy Pilou (PILOU)
7196.26 
So Fusion 360° is maybe more suitable because it has such things! ;)
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 From:  Finema
7196.27 In reply to 7196.26 
yes i understand MoI isn't the best product to design this form.
In fact, I've already modelled it in C4D (polygonal result) and i wanted to test MOI with this challenge.
For me, the best result was to draw lines in facing and project it on a taurus but i've stopped because i could not use fillet on it, etc....
I think MoI is really good for creative design without constraints but less to reproduce complexe form WITH PLAN as in my example.
Thanks.
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 From:  Frenchy Pilou (PILOU)
7196.28 In reply to 7196.27 
<< to reproduce complexe form WITH PLAN
Will be fine for boats' plans! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mauro (M-DYNAMICS)
7196.29 In reply to 7196.27 
...yes..Fillet,as usual,stopped the workflow. We must create good conditions for Fillet Engine.
Pilou posted the right suggestion and i follow it





also moving points to enlarge neck area





Fillet failed obviously not only in MOI but also in FUSION 360,surely a high-end modeler can do it,so i follow an easy way



It's approximative,much more better the file you posted,Finema...but it works :)



I love this wonderful Cognac :) Chapeau pour la France ! Bottle attached below..Salute !

M

EDITED: 18 May 2020 by M-DYNAMICS


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 From:  Ronamodeler (RON_A)
7196.30 
Very good work, Mauro. Thanks for posting the nice tutorial.
Ron
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 From:  Frenchy Pilou (PILOU)
7196.31 
Yep! Cool result! Original collection and pedagogic tutorial! :)
I was confident that it was possible in Moi! ;)

PS There is no cork on your 3D Photo, all alcohol will be evaporate! ;)

EDITED: 28 Jan 2015 by PILOU

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 From:  Mauro (M-DYNAMICS)
7196.32 In reply to 7196.31 
@Pilou:There is no cork on your 3D Photo, all alcohol will be evaporate!

so ...c'mon:let's finish that Cognac! :) :)

spending more time and having a real bottle to take measurements with caliper you can get almost 100%

here a further example

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 From:  Frenchy Pilou (PILOU)
7196.33 In reply to 7196.32 
Simplicity is quasi always the good method! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
7196.34 
French Version! :)
http://moiscript.weebly.com/bouteille-cognac.html

PS What is the name of the renderer?

Very cool "retro" site! ;)
http://mdynamics.altervista.org/
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 From:  blowlamp
7196.35 
I still think the 3D Rail Revolve method might be an easier way to do this shape.

In the attached file I Rail Revolved the two green lines to create the wavy surface and reshaped it with an Extruded & truncated ellipse, which I slightly shrank to get a clean Boolean. It seems like a fair start to me.

If you show the control points of the rail curves, then MoI's history feature means it's possible to make some nice tweaks to the resultant surface to get it how you want it.


Martin.





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 From:  Frenchy Pilou (PILOU)
7196.36 
More and more method! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mauro (M-DYNAMICS)
7196.37 In reply to 7196.35 
Sure Martin ! :)
You need to have a real bottle and do some measurements to know the depth of all petals
Using Pilou's method you can have different petals,with the chance to move control point of each sweeped petal and so...
Agree :)

@Pilou:i don't know a name for that render,it's a quickie... ;) Thanks for posting on your site !

P.S. ...a name could be"French Gold " It is !

M
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 From:  Frenchy Pilou (PILOU)
7196.38 In reply to 7196.37 
No, the name of the render used for make the bootle! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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