chippwalters,
"Can you share the basics of how you're doing it?"
It is really hard to share basics becouse now it has 500 lines of code and this is not the end.
The basic is that you have to reproduce all actions that you made when you work with Keyshot and Moi also you have to create windows to handle this process that will stick to MoI window.
AHK language is very similiar to Basic, so if you do not have basic knowledge of programing in Basic or in any other languages it will be hard thing I think to start from zero.
"IOW, when you 'update' do you delete the original model in Keyshot"
When you import in KeyShot by selecting Update it will update geometry NOT delete it. Function Update do not intend to delete geometry it just update it. For example you render some geometry in keyshot than you decide to make some chages in geometry, in this case you use Update, and user do not delete anything Keyshot will do it for you.
"Can you move/rotate/scale a model in Keyshot and have it 'updated' to the same transform using your plugin?"
Do you mean update in MOI?
If yes it is pimpossible becouse KeyShot do not export in formats that MoI spupports.
|