MKS, MoI to Keyshot Plugin  1-20  21-29

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 From:  Andrei Samardac
7118.1 
Hallo Everybody,
Just want to present you my new plugin - MKS(MoI to Keyshot), that allows to transfer data from MoI to Keyshot.
I practically finish it and going to releas beta as soon as possible.



Any thoughts are welcome.

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  Frenchy Pilou (PILOU)
7118.2 
You are also a coder!
Bravo!

So it's OBJ file format ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Ronamodeler (RON_A)
7118.3 
Bravo! Andre.
Can't wait to try this. Thank you for your work.
Ron
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 From:  dinos
7118.4 
Well done Andrei!

I'm using Keyshot a lot and this looks like a huge timesaver.

Just one suggestion: I'm mostly rendering NURBS when using Keyshot. I know its slower etc but i think the results are worth it. It would be nice if you could add an option to save to 3DM instead of obj.

Dinos
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 From:  Martin (MARTIN3D)
7118.5 In reply to 7118.1 
Wow, that's great BUT will it also work on OS X?

-Martin
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 From:  Andrei Samardac
7118.6 
Hay guys,
I will try to implement nurbs export it is possible.
Unfortunatly on Mac it will not work.

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  KaĆ«l (KAEL)
7118.7 
Awesome !
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 From:  chrisd (CHRIS_DORDONI)
7118.8 In reply to 7118.6 
I'm curious ...

I understand the convenience of using .3dm format to transfer a model, but does it gain anything in rendering?

Rendering applications that take nurbs formats must mesh the model in order to render it. I don't think there are any renderers that use nurbs directly ... but maybe my info is old?

And since Moi already produces the best meshes from nurbs, why would meshing in another application be any better?
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 From:  ed (EDDYF)
7118.9 In reply to 7118.8 
Chris - I have the same question. I use KeyShot Pro and I get absolutely smooth surfaces from MoI ( I do close ups of jewelry mostly).

I assumed the NURBS feature in KeyShot was for modeling applications that don't provide a good mesh output.

I tried KeyShot NURBS on a MOI 3dm file and saw no difference in quality - just a slow-down.

If anyone has a comparison render showing MoI obj vs MoI 3dm in KeyShot that does show a difference, I'd like to see and understand why.

Ed Ferguson
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 From:  ed (EDDYF)
7118.10 In reply to 7118.9 
Nice work Andrei!

This will save a lot of time.

Ed Ferguson
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 From:  BurrMan
7118.11 In reply to 7118.8 
""""""""""Rendering applications that take nurbs formats must mesh the model in order to render it. """"""""""""

I think what would be hoped for is that the Meshing is dynamic.... Just meshing the view... So if you had a computer that could import/render a 4 million poly object, you could import the NURBS and render the entire object at 4 million poly's, or zoom into the tiny little area of the object, and be rendering 4 million poly's.....

I don't know if this is what they are doing, but it's a good question for THEM... They don't seem to be discussing it much....
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 From:  chippwalters
7118.12 In reply to 7118.6 
Hi Andrei. Nice work!

I'm curious, is it just NOT possible on Mac or is it you didn't program a Mac version? TIA!
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 From:  Andrei Samardac
7118.13 In reply to 7118.12 
chippwalters, I use AHK language to program, unfortunately this language do not support MAC.
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 From:  Martin (MARTIN3D)
7118.14 In reply to 7118.13 
Hello Andrei,

does AHK mean AutoHotKey, the Windows scripting language?
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 From:  Andrei Samardac
7118.15 In reply to 7118.14 
Martin, Yep

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  chippwalters
7118.16 In reply to 7118.15 
Wow. You did all this with a macro? Pretty impressive.
I imagine something similar may be possible using Applescript. Can you share the basics of how you're doing it? IOW, when you 'update' do you delete the original model in Keyshot, or is that done manually by the user? Can you move/rotate/scale a model in Keyshot and have it 'updated' to the same transform using your plugin?
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 From:  ed (EDDYF)
7118.17 In reply to 7118.16 
Chipp- A little off topic, but way back before KeyShot had animation, I wrote a script in AutoHotKey to rotate my model (small camera move) in KS, take a render, and repeat for 360 degrees. Then I dragged all the render frames into Adobe After Effects and produced a smooth video. It worked for a simple rotation, but I didn't have a precise way to predict the outcome or make complex animations. KS animation has a preview for that of course.

I think it would be a tall order to get MoI and KS to have true interactive exchange of data to keep both in sync, without getting both company's working together.

Ed Ferguson
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 From:  Andrei Samardac
7118.18 In reply to 7118.16 
chippwalters,
"Can you share the basics of how you're doing it?"
It is really hard to share basics becouse now it has 500 lines of code and this is not the end.
The basic is that you have to reproduce all actions that you made when you work with Keyshot and Moi also you have to create windows to handle this process that will stick to MoI window.
AHK language is very similiar to Basic, so if you do not have basic knowledge of programing in Basic or in any other languages it will be hard thing I think to start from zero.

"IOW, when you 'update' do you delete the original model in Keyshot"
When you import in KeyShot by selecting Update it will update geometry NOT delete it. Function Update do not intend to delete geometry it just update it. For example you render some geometry in keyshot than you decide to make some chages in geometry, in this case you use Update, and user do not delete anything Keyshot will do it for you.

"Can you move/rotate/scale a model in Keyshot and have it 'updated' to the same transform using your plugin?"
Do you mean update in MOI?
If yes it is pimpossible becouse KeyShot do not export in formats that MoI spupports.

____________________________________________________________________
My Portfolio: www.samardac.com
A lot of my Tutorials!
Subscribe to my youtube channel: http://www.youtube.com/samardac
Russian community of MOI 3D: www.vk.com/moi3d
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 From:  chippwalters
7118.19 In reply to 7118.18 
Thanks Andrei for your helpful answers. I think I now get the gist of how things work.

When I said "Can you move/rotate/scale a model in Keyshot and have it 'updated' to the same transform using your plugin?" I was talking about exporting from MoI and did in import with the same transforms applied as the existing model it was replacing. Interestingly, after years of using Keyshot, I did not know about UPDATE GEOMETRY. Cool. Works great as you can edit in MoI and update in Keyshot and it DOES APPLY the transformations created in Keyshot. Great stuff and thanks for that tip.

You've shared enough for me to understand the direction you are taking. Applescript is a bit like Smalltalk combined with an X-talk language and should be able to do many of the same things. Thanks again.

:-)
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 From:  Martin (MARTIN3D)
7118.20 In reply to 7118.19 
>I did not know about UPDATE GEOMETRY. Cool. Works great as you can edit in MoI and update in Keyshot and it DOES APPLY the transformations created in Keyshot. Great stuff and thanks for that tip.


Me too. What a great feature! Up to now I thought that update magic can only be done with your plugin.

https://www.keyshot.com/keyshot4/manual/importing/importing.html > look under second import
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