Michael,
Since Keyshot never shows triangles, then I suspect the only chance I get to see what the mesh looks like is your preview so I'll keep on exporting TRIs.
Pretty cool about the normals. I understand what you're saying is that because you have the ACTUAL representation of the surface (and not a fake poly rep), then you can easily calculate the exact normals on export. To test I went ahead and made a very simple model which would give Keyshot fits if exported from Lightwave (or other poly modeler) if not set up correctly with smoothing angles.
1. The model in MoI
2. The export tesselation.
3. The rendering in Keyshot. Works great!!!
Martin,
Yes, you are mostly correct about close up shots. But I don't believe even in extreme closeups you need a higher Divide larger than density on surfaces, only a smaller Angle setting (move slider farther right). Michael, am I correct in assuming you will subdivide accurately a curved surface at an even higher angular density (lower angle) if the Divide larger than setting requires it?
Assuming the definition of curve vs plane is geometric and not determined by the Angle setting.
So, even if you have an angle setting of 8, a Divide larger than setting which subdivides a mesh across a surface (curve) which has an angle of 4 degrees will still get subdivided. Is this the correct understanding?
