2D scale

 From: Andrei Samardac 25 Nov 2014  (1 of 8)
 Michael ro somebody, can not make 2D scale to work, tell me pleas how to use it. I remember I use it and everything was good but now looks like I make something wrong. ____________________________________________________________________ My Portfolio: www.samardac.com A lot of my Tutorials! Subscribe to my youtube channel: http://www.youtube.com/samardac Russian community of MOI 3D: www.vk.com/moi3d

 From: Michael Gibson 25 Nov 2014  (2 of 8)
 7080.2 In reply to 7080.1 Hi Andrei, you mean with the edit frame grips? For those hold down the shift key while dragging the corner grip, it will then do a 2D scale in that viewport rather than the full 3D scale that it normally does. There is also a command for 2D scaling under Transform > Scale > Scale2D. - Michael

 From: Andrei Samardac 25 Nov 2014  (3 of 8)
 7080.3 In reply to 7080.2 I meant command 2D scale. ____________________________________________________________________ My Portfolio: www.samardac.com A lot of my Tutorials! Subscribe to my youtube channel: http://www.youtube.com/samardac Russian community of MOI 3D: www.vk.com/moi3d

 From: Michael Gibson 25 Nov 2014  (4 of 8)
 7080.4 In reply to 7080.3 Hi Andrei, well to use the Transform > Scale > Scale 2D command, you start by selecting the objects you want to scale. Then run the Scale2D command, then at the first prompt pick the origin point for the scale. The view that you pick the origin point in is significant, the x/y axes of the grid plane of that view will be used for the scaling. Then to define the amount of scale you can either pick 2 reference points and the ratio between the distance from each of those points to the origin will be the scale factor, or you can type in a numeric scale factor like 0.5 for example will scale it by half in size in just the x and y axes and leave the z axis size alone. If you're having difficulty with a particular model maybe you could post a 3DM file? - Michael

 From: Frenchy Pilou (PILOU) 25 Nov 2014  (5 of 8)
 Select something Click one Point as local start origine --> Click 1 Click a second Point as end local origine --> Click 2 Then move anywhere you want and click for apply the Scale function 2D--> Click 3 EDITED: 25 Nov 2014 by PILOU