A letter to Michael
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 From:  chippwalters
7057.9 
Scooter, you are correct. IMO, everyone should have a copy of MoI and I'm doing my best to spread the word. I've already got 2 people who have told me they'll be purchasing it soon. PLUS, there's this great video on YouTube which shows how MoI is great as a CAD 2D tool for Illustrator. Pretty sweet.

http://youtu.be/vOfKQugba00
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 From:  Metin Seven (SEVENSHEAVEN)
7057.10 
Well written, Chipp. I completely second your MoI enthusiasm.

I've been fiddling around with 3D since the good ol' days of Sculpt 3D, Turbo Silver and Imagine on the Commodore Amiga, but my interest in 3D became serious when I started using 3ds Max in the late 1990s.

These days I use MoI for nearly all my modelling, and Blender for rendering, poly subd, sculpting and animation.

Keep up the good work!

Regards from the Netherlands,

Metin

http://metinseven.com — 3D (print) design • animation • artwork • illustration • visualization
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 From:  chippwalters
7057.11 In reply to 7057.10 
Sculpt3D! That goes back a ways. I know Scott Peterson well. Helped him out with a Real Estate CRM a few years back. Their modeler was pretty good and they had the first ray tracer on the Mac, though Sadly for Byte by Byte, it never did catch on.
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 From:  Michael Gibson
7057.12 In reply to 7057.10 
I got started with 3D with Turbo Silver on the Amiga too!

- Michael
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 From:  Scooter (DORMANTVISION)
7057.13 
I got started with Imagine on the Commodore Amiga as well. Small world isn't it?
I discovered MoI a few years ago from PaQ, who had mentioned it on the Luxology forum.
Now I use MoI for at least half of my modeling projects and find it indispensable.

-s
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 From:  dinos
7057.14 
It is a small world ineed!
Started with Sculpt 3D, Imagine and Lightwave on the Amiga as well :-)

Now its almost 100% Moi3D.
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 From:  BurrMan
7057.15 In reply to 7057.12 
I was given a computer in the later 80's that didn't have anything on it.. I turned it on to a blinking cursor, and typed "Hello"... Waiting for a response.... :o
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 From:  Scooter (DORMANTVISION)
7057.16 In reply to 7057.15 
Was that a Sinclair or Comodore 64?
We're dating ourselves. :-)

-s
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 From:  Andrei Samardac
7057.17 In reply to 7057.16 
In my childhood I had Sinclair... It was unforgettable time in my life... We played tons of games using tape casetes. But at this time I have no Idea about 3d )))
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 From:  MRG (MARKRG)
7057.18 
Hi

I've often read posts here that suggest MoI isn't suited to organic shapes. I disagree and have found it much easier to create models with complex surfacing in MoI (see attachment - a work in progress). In fact, when you look at the tools used to create car bodies - Alias AutoStudio for example - MoI has much more in common in terms of the tools available.

I started out using Carrara when it was at version 1 and moved from there to LightWave finishing up with Modo and, recently, Rhino. I started using MoI because it was one of the few applications that could bridge files between Autodesk Inventor and Modo but I soon found that MoI was so good and fast to use, it has ended up being my main modelling tool and I now use Modo only for rendering and animation.

For me, the principle limitation of MoI is that it is still a 32 bit application whereas everything else I use is 64 bit. I often have to export models to Modo in sections to avoid the 'out of memory' warning but this isn't a great problem.

If you are having trouble doing organic shapes in MoI I'd urge you to persevere because it's surprising just how good it can be.

Mark




Attachments:

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 From:  Michael Gibson
7057.19 In reply to 7057.18 
Nice work Mark!

- Michael
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