"ScaleArray"Command Options flashed disappeared
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 From:  LY_677
7008.3 In reply to 7008.2 
look at gif



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 From:  Michael Gibson
7008.4 In reply to 7008.3 
Hi LY_677 - ScaleArray is meant to modify some already existing set of arrayed objects. In your screenshot there it looks like you're running it in a blank scene without any object array already constructed.

If ScaleArray does not find any objects selected it will just immediately exit just as you show there.

You need to first have an object previously drawn, then use Draw curve > More > Point to place a point object along with that object (which will be used by ScaleArray as the scale origin), then use one of the other Transform > Array tools (like Array grid, Array dir, or Array along curve) to replicate the object and the point to many copies. Then select all those arrayed objects and _then_ run ScaleArray.

Does that make sense? Please let me know if you are still stuck.

It looks like you are expecting ScaleArray to create objects itself - but that's not what it does, it is meant to modify a set of previously arrayed objects.

- Michael
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 From:  coi (MARCO)
7008.5 In reply to 7008.3 
Hi there,

..same thing as Michael described..




Michael, wouldn't it be possible to add a ScaleArray option to the actual Array commands?
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 From:  Michael Gibson
7008.6 In reply to 7008.5 
Hi Marco,

> Michael, wouldn't it be possible to add a ScaleArray option to the actual Array commands?

It could be possible, but the downside is having a huge number of options for every command tends to bring complexity - it tends to gradually make the commands difficult to use.

Also the thing that's a bit awkward with a scaling option is that scaling happens around a particular origin point so that would probably have to be specified as well, again adding to the complexity some more.

- Michael
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 From:  LY_677
7008.7 In reply to 7008.4 
Solve the problem, thanks!
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