Hi LY_677 - ScaleArray is meant to modify some already existing set of arrayed objects. In your screenshot there it looks like you're running it in a blank scene without any object array already constructed.
If ScaleArray does not find any objects selected it will just immediately exit just as you show there.
You need to first have an object previously drawn, then use Draw curve > More > Point to place a point object along with that object (which will be used by ScaleArray as the scale origin), then use one of the other Transform > Array tools (like Array grid, Array dir, or Array along curve) to replicate the object and the point to many copies. Then select all those arrayed objects and _then_ run ScaleArray.
Does that make sense? Please let me know if you are still stuck.
It looks like you are expecting ScaleArray to create objects itself - but that's not what it does, it is meant to modify a set of previously arrayed objects.
- Michael
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